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MTH:Equipment Merits
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===Gadgetry Foresight (* to *****) === Effect: The character uses this merit when they notice they just happened to have or are able to quickly craft an obscure item that would be useful in the given situation on their person, or, alternatively, if they are in their home or somewhere they frequent, the item is hidden nearby. It was, despite all likelihood, hidden well enough to be missed in any searches and uneffected by events. Some situations may take some rationalization. The activation roll is Gadgeteer's Foresight + Power Level. If the item is reasonably likely to be possessed by the character and on hand, one success is all that is necessary to confirm it's presence. If the object is rare, expensive, unusual or if circumstances otherwise make it unlikely to be on hand, the Storyteller can apply a penalty to the roll. This merit cannot produce unique and specific items, such as the specific key needed for a specific door. The item also cannot require any new game mechanics to function, so it must be relatively simple, conceptually. Likewise the item cannot be larger than the level of this merit in Size. Lastly the item cannot be a weapon or armor, and thus cannot be used to cause damage directly. Dice bonuses granted for Stylish Execution count as double when using this power if the character comes up with a particularly creative way of acquiring the item in question. Items produced with this power break, are consumed, or otherwise become unusable after Power Level turns, at most. '''Possible (Cumulative) Penalty Guidelines''' <br> A tool used only for a specific job, but which probably exists (lock picks). -1 <br> A tool only makes sense in the loose physics of comic books (Bat Shark Repellent). -2 <br> The area/character has already been searched. -1 <br> If doesn't seem like there is enough room for the item. -1 <br> The item requires exotic materials (Gold, Argon). -2 <br> The item requires established fictional materials (Kryptonite, Adamantium). -2 <br>
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