Editing
Mahbaley Seiso
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Words & Gifts == Gift Points: 6<br> '''Command'''<br> • Charisma 16<br> • The hero may communicate with any intelligent creature, understanding them and being understood in turn.<br> • The hero’s commands are always correctly understood, though obedience will depend on their eloquence or the use of their gifts.<br> • Corona of Fury (1) (Smite Action): Commit Effort to end of Scene. You hurl a torrent of your Word’s energy at a group of foes, affecting all within a 30-foot radius of a target point within sight of you. Each victim takes a 1d8 die of damage for every two levels you have, rounded up.<br> • The Invincible Iron General (2) (Constant): All NPC soldiers serving under you gain +1 hit die, a hit bonus equal to your level, and a Morale of 11. Your will is automatically known by all your lieutenants and you always know the location, condition, and general activities of all military units that accept your command.<br> • The Lieutenant’s Wisdom (1) (Action): Commit Effort before giving an order to a person or group in your service. While the Effort remains committed, you can spend an action to borrow the senses of any single member of the group or to communicate telepathically with any or all of them, and they can contact you.<br> '''Endurance'''<br> • Constitution 16<br> • The hero need not eat, sleep, drink, or breathe.<br> • Body of Iron Will (1) (Constant): Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum.<br> '''Sword'''<br> • The hero treats all their weapon or unarmed attacks as magical, cannot be disarmed, and can summon any melee weapon they’ve ever used immediately to hand as an Instant action.<br> • Steel Without End (1) (Constant): All your melee weapon attacks are treated as magic weapons doing a 1d10+1 damage die, including unarmed attacks.<br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information