Editing
Maneuvers
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=== F === '''Facebuster''' (rough maneuver, 1d6 damage, possible stun, knockdown check, 1 Endurance cost, -1 on maneuver check) '''Facedriver''' [Pedigree] (technical maneuver, 2d6 damage, possible stun, requires lift check, -3 on maneuver modifier) '''Fallaway Slam''' (power maneuver, 2d6 damage, requires lift check, -1 on maneuver modifier) '''Famouser''' (aerial/rough maneuver, 2d6 damage, requires lift check, possible stun, 1 Endurance cost, -2 on maneuver check) '''Figure-Four Leglock''' (technical maneuver, 2d6 damage, submission, prone target, prone self, -1 on maneuver check) '''Fireball''' (rough maneuver, 1d8 damage, Automatic Disqualification, possible stun, Save negates damage, +1 on maneuver check) '''Fireman’s Carry to Inverted DDT''' (power/technical maneuver, 2d6 damage, requires lift check, -1 on maneuver check) '''Fireman’s Carry into Spinning Facebuster''' (power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check) '''Fireman’s Carry Powerbomb''' (power/rough maneuver, 3d6 damage, requires lift check, 2 Endurance cost, -1 on maneuver check) '''Fisherman Brainbuster''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Fisherman DDT''' (power/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Fisherman Suplex''' (technical maneuver, 1d6 damage, requires lift check, immediate pin attempt, prone self, +0 on maneuver check) '''Fist Drop''' (rough maneuver, 1d6 damage, prone target, possible stun on self if missed, +2 on maneuver check) '''Flip Piledriver''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Flip-Over DDT''' (aerial/technical maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Flying Axe Handle''' (aerial/rough maneuver, 1d6 damage, knockdown check, -1 on maneuver check) '''Flying Bodypress/Plancha''' (aerial maneuver, 1d6 damage, knockdown check, immediate pin attempt, possible stun on self if missed, prone self, 1 Endurance cost, +1 on maneuver check) '''Flying Clothesline''' (aerial/rough maneuver, 2d6 damage, knockdown check, possible stun on self if missed, -2 on maneuver check) '''Flying Fist Drop''' (aerial/rough maneuver, 1d6 damage, prone target, possible stun on self if missed +2 on maneuver check) '''Flying Forearm''' (aerial/rough maneuver, 2d6 damage, knockdown check, +2 stagger, possible stun, possible stun on self if missed, 2 Endurance cost, -3 on maneuver check) '''Flying Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check) '''Flying Neckbreaker''' (aerial/technical maneuver, 2d6 damage, 1 Endurance cost, requires lift check, possible stun, possible stun on self if missed, -1 on maneuver check) '''Flying Somersault Legdrop''' (aerial maneuver, 2d6 damage, prone target, prone self, possible stun, possible stun on self if missed, -1 on maneuver check) '''Flying Spinning Heelkick''' (aerial maneuver, 2d6 damage, 1 Endurance cost, knockdown check, possible stun, possible stun on self if missed, -3 on maneuver check) '''Flying Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, possible stun on self if missed, 1 Endurance cost, +1 on maneuver check) '''Flying Thrust Kick''' (aerial maneuver, 2d6 damage, -4 stagger, knockdown check, 2 Endurance cost, possible stun on self if missed, -2 on maneuver check) '''Football Tackle''' (power/rough maneuver, 3d6 damage, knockdown check, 1 Endurance cost, -4 on maneuver check) '''Forearm Smash''' (power/rough maneuver, 1d6 damage, knockdown check, +2 stagger, -2 on maneuver check) '''Forearm Drop''' (rough maneuver, 1d6 damage, prone target, prone self, possible stun on self if missed, +3 on maneuver check) '''Forward Russian Legsweep''' (technical maneuver: 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Frog Splash''' (aerial maneuver, 2d6 damage, prone target, prone self, immediate pin attempt, 1 Endurance cost, +0 on maneuver check) '''Front Dropkick''' (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, +0 on maneuver check) '''Full Nelson''' (power/technical, 1d6 damage, submission, 1 Endurance, +0 on maneuver check) '''Full Nelson Front Russian Legsweep''' (technical/rough maneuver, 2d6 damage, requires lift check, possible stun, -3 on maneuver check) '''Full Nelson Slam''' (power/technical, 2d6 damage, 1 Endurance, possible stun, -3 on maneuver check) '''Fujiwara Armbar''' (technical maneuver, 1d6 damage, prone target, prone self, submission, +0 on maneuver check)
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