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==Merits== In Mass: The Effecting, your character has access to a broad selection of merits. Dots are assigned to purchase these merits as determined by the starting package your group is using, so a veteran character has 12 dots to spend. You may wish to purchase particular merits that are suitable for your species. If you do not wish to go with the suggested merits, you should come up with a reason as to why your character deviates from the norm in this respect. Some are easy β a particular asari may simply not possess looks that are all that striking, while a human who never underwent gene therapy or never benefited from proper vaccination programmes could be just as disease-prone as anyone else. Others are more tricky, such as why a particular vorcha just doesn't heal as fast as his fellows β he may be a genetic aberration, a sub-species which lacks that trait, or perhaps suffers from an illness that slows his metabolism. Not all the merits in the core nWoD system are available in Mass: The Effecting. The Fighting Style merits cannot be picked as the Combat Training talents take their place; the Contacts merit does not exist either, as it has been folded into the Contacts skill. Many other merits may also be unsuitable for a game set in the Mass Effect universe, but rather than producing a comprehensive list of all the available choices, it is left to you and your group to apply common sense and preference to what you choose. A few new merits are added to reflect the different species that player characters can hail from. '''Adaptation (β)'''<br> ''Effect'': The Adaptation merit is specific to a particular environment that your character's physiology is suited to, such as Drell who possess Adaptation (Arid), or Vorcha who have adapted to life on a high-gravity world and possess Adaptation (High-G). Your character benefits from a +2 bonus to Survival or Stamina-based dice pools made to deal with that particular environment. '''Embrace Eternity (β)'''<br> ''Effect'': Your character is able to join their nervous system and consciousness with that of another compatible living being. This can be used to share memories and experiences, and may be used for other specific purposes in the case of particular species. Asari possess this merit and use it as part of the process of reproduction; other little-known species may also possess a similar capability. '''Enormous (ββ or ββββ)'''<br> ''Effect'': Your character comes from a species that is markedly larger than most sentient species in the galaxy. The ββ version of this merit increases your character's Size trait by 1; the ββββ version increases Size by 2. An enormous character could ''also'' be a giant amongst their own kind and have the Giant merit as well. '''Multiple Limbs (ββ)'''<br> ''Effect'': Your character has a large number of gripping limbs beyond the usual count of most sentient species in the galaxy, gaining a +1 bonus to grappling dice pools and to Dexterity-based dice pools where they can put their additional limbs to use. '''Radiation Resistance (β)'''<br> ''Effect'': Your character possesses a natural resistance to high levels of radiation, and benefits from a +4 bonus to all Stamina-based checks made to resist the effects of radiation. '''Unnerving Gaze (ββ)'''<br> ''Effect'': Whether down to having too many eyes to count, a strange and haunting stare, or some other element of your character's countenance that most species find off-putting, they benefit from a +1 bonus to Intimidate or Manipulation-based dice pools when they use their appearance to pressure, hassle or distract others. '''(Substance) Breather (ββ)'''<br> ''Effect'': Your character is able to breathe in a particular substance due to gills or other more exotic adaptations, suffering no ill effects from submersion and carrying no risk of drowning. Salarians normally posses the Water Breather version of this merit, but other stranger races may be able to breath in other forms of atmosphere or fluid.
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