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Midnight RPG - Alignment Conversations
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==kevin== Good point about Adam/Zal allowing it to be the first time Adam took a tidbit of information and leaped to wildly inaccurate conclusion from it. 100% true that no one knows what (if anything) is going on with Zal "becoming" anything or not. I think its hard to say conclusively that motivation and intention has nothing to do with an act being evil or not. It definately makes it in a GRAY territory, but the old example of "would you kill a baby Hitler" is a great example of intention for good in an evil act. So HAS one act, from a "founding father", actually doomed any chance for First-Hold to make a difference? I don't know if that's true. Its definitely a bad start, but then again noone knows that it was a false election... Is that bad? I agree with Andrew that its up to the PCs to determine what to do with an "Evil" character if/when that ever comes up. Afterall no one has an alignment sign over his head, so really... who's to know unless actions in-game note that. This is different than Bill's old character, since that character's "story arc" WAS out and out betrayal. Zal hasn't shown or done that directly... yet. <font color="red">'''''Bill:''' So you'' say.</font> I also think its perfectly FAIR, FUN and COOL that you each act in-character. I think, in the past, the actions of Zal have NOT been worth driving him out or KILLING him without a chance. He's been given those chances. If he goes too far again, he should feel the ramifications. So YES - you SHOULD play your character as you think he would act. I think that's fair. I think Adam (and Zal) are aware of this by now. HOWEVER, that said... I'd also note that if/when it comes to that, I'd ask/suggest that IF Zal (Adam) tries to talk or offer a new comprise that you at least consider it. NOW... I know letting the wizard with mind magic talk could be deadly, however. I want each of you to consider allowing for him to offer you a solution. My point here is that I would NEVER allow a PC to just slip poison in your drink or slit your throat in your sleep WITHOUT a CHANCE to be able to know/stop it. Its just not fair. So. With that, just killing Zal in one blow (or with a planned attack) will be both unfair and unsatisfying to the PC, to the player and to the game. If/when it comes to this. It should be a FIGHT TO REMEMBER, one in which Zal has a chance to defend himself (though not overly so) and or just escape!) I am NOT suggesting you do anything different or false. But if/when it ever comes to this I ASK that you discuss it with me privately BEFORE enacting it. I've forced Adam to do this on numerous occasions when Zal has done something secretive to other players. I have ALWAYS given YOU clues to his actions and a chance to learn them, and react. So I want to be able to do the same thing FOR Adam if it were to ever come to that. That doesn't mean I'd want to hobble you so that Zal can take over your mind unfairly. However, he should be able to defend himself. That's important to note. Don't just think about THIS in terms of "Durgaz will KILL Zal if xx happens". Because he might try BUT Zal might be able to defend. So that's when you need to rely on your team/friends. I don't want Andrew pissed at the game IF Zal were to get a spell off and Dominate Durgaz before he's killed... That's not cool. Its not player vs. player. It would be character vs. character vs. the group. Does that make sense? SO... In the end - do not EVER expect a simple "easy kill" situation no matter how "Evil" the character is/gets. There will always BE a chance for the other character to act in the "suprise round" if not see the actions coming BEFORE initiative starts. That's only fair and I'd do it for all of you. Yes?
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