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Morturi: Cult of Mithras
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=Secret Master of the Mysteries= ''' ''"You do not understand... yet."''' '' <br>''- The Calabrian''<br><br> * '''Class:''' Medium * '''Move:''' 4 * '''Attack:''' None - See below. * '''Life Points:''' 8 ===Secret Master of the Mysteries Special Rules=== '''Mysterious Absence''' - At the start of the battle, after deployment but just before the first turn, remove the Secret Master from the arena. The Secret Master does not participate directly in this battle, though he is still counted as being deployed to it for the purposes of the tricks below, and for the purposes of working out starting Web Points. In campaign games he still gains experience advancement for participating in the battle. '''Web of Secrets''' - Some Mithraic tricks below require expenditure of ''Web'' points to use. Note that ''Web'' points are possessed by the school rather than by individual gladiators, but the Trick being used belongs to the Gladiator. Each school in the battle starts with a number of ''Web'' points equal to the total number of Mithras faction gladiators in the arena at the start of the battle, regardless of which school those gladiators belong to. ===Secret Master of the Mysteries Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Corax Mystery''' * '''Nymphus Mystery''' * '''Miles Mystery''' * '''Leo Mystery''' * '''Perses Mystery''' * '''Heliodromus Mystery''' * '''Pater Mystery''' For each of these Tricks the Secret Master has, add +1 to the starting ''Web'' points of the school in this battle. <br><br>
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