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==Features and traits== '''Bite''': Use an unarmed bite attack to deal 1d4+3 damage Rampage: Move up to half speed and attack as a bonus action if you hit with a bite or reduce an enemy to 0 hit points '''Darkvision''': 60 feet '''Divine Sense''': Use an action to sense any celestials, fiends, or undead) within 60 feet. Within the same radius, also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. Use up to 1+Cha modifier (3), reset on long rest. '''Lay on Hands''': Heal up to 20 HP per long rest with an action. Use 5 to cure a disease or poison. No effect on constructs and undead. '''Fighting Style''': Protection. Use a reaction to impose disadvantage on an attack against an adjacent ally. Must be wielding a shield. '''Divine Smite''': Expend a spell slot to deal 2d8 radiant damage to a struck enemy, adding 1d8 per spell level beyond level 1. (Max of 5d8). Add 1d8 against fiends and undead. (Up to 6d8). '''Divine Health''': Immune to disease '''Channel Divinity options''': (One use per short or long rest) '''Watcher’s Will'''. As an action give up to 3 creatures within 30 feet plus yourself advantage on Intelligence, Wisdom, and Charisma saving throws for one minute. '''Abjure the Extraplanar'''. As an action, force any aberration, celestial, elemental, fey, or fiend within 30 feet to make a Wisdom saving throw (Target 12). Any failed creatures must spend their turns moving as far away as possible until 1 minute or they take damage. '''Spells''' Spell save = 12 Spell attack modifier 1st level: 3/3 slots *Alarm *Detect Magic *Bless *Cure Wounds *Divine Favour *Searing Smite
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