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=Creating Characters. Skills etc= *Pick a Breed and apply their skills etc *Characteristics 1d6+2 additional points to spread about *Hero points 9 *2 X [[legendary ability]]. Ignore amount of hero points you need but must meet other requirements. *[[Profession]] pick one out of the book or make one up. *Each character is the village's leader of their cult or equivalent . *500 free skill points *Common magic +30% *Swimming +30% and swim at your walk rate. No disadvantage to fighting under water. *Characters start with +25% [[Sardonic Manipulation]] (INT+CHA) *-25% influence when dealing with humans. *Bog lore as a skill will help with actions taken whilst in your bog. If your regional lore is upland marsh then that covers all bogs/swamps. *'''Each Character has an embarrassing secret that he can't possibly let the other ducks find out. You can PM me what it is. Something appropriate to your situation etc.''' *Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it! *Unlimited ammo pulp style *[[Duck Knacks]] Choose two (you're heroes!) *[[Duck Quirks]] Choose one . Extras can be bought for 10 skill points each * you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam. You fight normally under water..unlike Humans Ha ha *[[Henchducks]] Up to 3 expendable initiate/lay members each..no need to stat em. name 'em, arm em and give them a one sentence description. I'll do the rest. They're there to die in many multi feathered ways.... *Helpful Languages **Newtling **Beast speech
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