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====Ninja==== 0+<br> Cost: 75<br> Starting Experience: 40+d6<br> Faction: Freelancer, Elite, Rare 10<br> Skills: Combat, Stealth, Agility, Ferocity.<br> Equipment: Melee, Pistol, Grenades and Shells. Smoke Grenades, Grapnel, Throwing Star. [fluff text] M WS BS S T W I A LD 4 4 3 4 3 1 4 1 7 ''Special''<br> '''Ninja Skills''': the Ninja starts off with the skills of Dive, Sneak Up, and Cat Fall '''Skill Replacements''': If the ninja rolls a skill that he starts with, replace it with the following skills: * '''Unseen Walk''' (replaces Dive). The ninja has the uncanny ability to use distraction and shadows to move through open spaces unseen. If the ninja begins his movement hidden and ends his movement hidden, he is considered hidden for the entire turn, even if he passed over open ground. * '''Surprise Attack''' (replaces Sneak Up). If the Ninja charges from hiding, or attacks with a silent weapon from hiding, the target may not dodge. In addition, his weapons skill is halved in the first round of combat, and he is taken out of action on a 4+. * '''Diving Charge''' (replaces Catfall). If the Ninja is on a higher level than the target of his charge, he may leap d6β from the ledge (Ninjaβs with the leap skill may leap 2d6β). If the leap falls short, the Ninja takes falling damage as normal. However, if the leap is enough to reach the target, fight a round of combat as normal. In addition to the normal damage of combat, the loser also takes the damage from the fall.
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