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===Armaments=== Every ship in the Imperium is armed: it’s just a fact of life. Between the threat of pirate or xeno raids, the necessity of clearing asteroids from the path of the ship, and the ever-present possibility of having one’s ship and crew commandeered into the Imperial Navy in a time of crisis, no ship is allowed to leave the shipyard without basic armaments. The armaments section of the ship effects two stats—Offensive Capability and Batteries—which work as a generic representation of the ships guns. More advanced guns with special effects can be equipped, but they are considered part of the upgrades portion of ship creation. Offensive Capability and Batteries are purchased separately: '''Battery Costs''': first battery is free. Each additional battery costs 60cr plus one compartment. A large or huge number of batteries costs 75cr plus two compartments. '''Offensive Capability Costs''': To determine the size of the ships OC, divide it by 2 (rounding up). To determine the cost, build the OC up by one applying the following prices: tiny 10, small 20, medium 30, large 40, huge 50. In addition, because the ships usually have some energy-based weapons, the size of the guns relative to the size of the power plant cannot be tiny. For instance, for a size 3 ship, the first two points of OC would cost 20 cr (10 cr each), because sz 1 on sz 3 is tiny. To raise OC to 3 and 4 would cost 40 cr (20 each b/c sz 2 on 3 is small) raising the cost to 60 cr. To raise it to 5 and 6 would cost 60 cr (30 cr each) for a grand total of 120 cr, etc. However, to raise a size 2 ship to OC 6 would cost 200.
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