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Norrathians: Hum Traditions
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==Freeport or Qeynos== =====Extend Defense*:===== During your action, you designate an ally that you are protecting. When adjacent to this character, you give them a +2 cover bonus to Armor Class. You can select new allies on any action. Any time your ally is struck, however, there is a 50% chance that the blow hits you instead. This bonus ends if your ally moves more than 5 feet away from you. =====Determination*:===== Once per day for a duration of one hour you regain mana as if your ranks in Meditation were doubled. This effect ends, however, if you are engaged in any activity whatsoever, and may not be used again until the following day. =====Leadership*:===== Once per day, you may boost a single party member’s resistances. This grants a circumstance bonus to AC equal to 1 + your Charisma modifier for a duration equal to 1d6 + your Charisma modifier. You may not use this ability on yourself. Every ten levels after choosing this ability, it may be used an additional time per day, the dodge bonus increases by +2, and the duration increases by 2 rounds. =====Practiced Strike*:===== In the streets you did it all the time. They didn’t tell you it was called a backstab until you had training. If you have the ability to deal Backstab damage, add a bonus damage die to those granted by class abilities. =====Summoning Focus*:===== All creatures you summon through arcane magic gain a +1 bonus to Taunt, +1 unarmed strike damage, and their unarmed attacks are one damage die higher.
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