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==Ability== Abilities represent broad capabilities of your character. They have influence on all other skills. (See Skills section) ===Physical Ability=== ====Strength==== Strength measures your muscle and physical power. This ability is especially important for fighter type character because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry. ====Dexterity==== Your Dexterity measures your hand-eye coordination, agility, reflexes, balance and reaction time. This ability is the most important for subterfuge skill, but it's also high on the list if you typically wear light/medium armor or no armor at all, and for anyone who wants to be a skilled archer. ====Constitution==== Constitution represents your health, stamina and endurance. When you are hit in combat, you first lose hit points. When all hit points are lost, damage makes you lost constitution points. ===Mental Ability=== ====Intelligence==== Your intelligence determines how well you learn and reasons. This is also useful for character that wants to have a lot of knowledge in diverse domain. ====Wisdom==== Wisdom describes your willpower, common sense, perception, and intuition. While Intelligence represents one's ability to analyze information, Wisdom represents being in tune with and aware of one's surroundings. ====Charisma==== Charisma measures your force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma allows you to influence other and avoid being influenced by others.
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