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Ogre:CharacterCodex:Combat:Modifiers
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====Degree of Cover==== Cover is assessed in subjective measurements of how much protection it offers. The GM determines the value of cover. This measure is not a strict mathematical calculation, because a character gains more value from covering the parts of his or her body that are more likely to be struck. If the bottom half of a character’s body is covered, that only gives one-quarter cover, because most vital areas are still fully exposed. If one side or the other of a character’s body is covered, the character gets one-half cover. '''One-tenth:''' Mostly provided by shields. '''One-quarter:''' Standing behind a 3-ft. high wall. Behind a creature of smaller size '''One-half:''' Fighting from around a corner or a tree. Standing at an open window. Behind a creature of same size. '''Three-quarters:''' Peering around a corner or a big tree. Behind a creature of bigger size. '''Nine-tenths:''' Standing at an arrow slit. Behind a door that’s slightly ajar. '''Total:''' On the other side of a solid wall. It is normally impossible to target someone with total cover unless you find a way to avoid the cover like shooting through a door hoping to hit the person behind or shoot high in the sky with a bow so that the arrow will end on the other side of a wall. Doing so incurs listed penalty, otherwise simply rules the attack as impossible. '''Defense Modifier:''' Cover gives the Defense bonuses for different degrees of cover. Add the relevant number to the character’s Defense. Cover bonus are not cumulative. '''Area Defense Modifier:''' Cover gives the a different Defense bonus against area attack. This bonus only applies to attacks that originate or burst out from a point on the other side of the cover. '''Hide Modifier:''' You need cover to hide and the more you have, the easier it is to hide. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Degree of Cover !Defense !Area Defense !Hide |- | One-tenth | +1 | 0 | -8 |- | One-quarter | +2 | +1 | -4 |- | One-half | +4 | +2 | 0 |- | Three-quarters | +8 | +4 | +4 |- | Nine-tenths | +16 | +8 <sup>1</sup> | +8 |- | Total | +32 | +16 <sup>1</sup> | +16 |} <sup>1</sup> Half damage if attack is successful; no damage if the attack is a failure.
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