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Ogre:CharacterCodex:Skills:Acrobatic
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==Tumble== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Strength |- !Action |Short |- !Armor Penalty |Maneuver |- !Untrained |Yes |- !Concentration |No |} '''Synergy:''' Dodge, Jump '''Description:''' You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using a Perform skill). '''Check:''' The DCs for various tasks involving the Tumble skill are given on the table below. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Tumble DC !Task |- |15 |Treat a fall as if it were 10 feet shorter than it really is when determining damage. |- |15 |Tumble as part of a movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player's choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC. |- |25 |Tumble through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC. |} Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The DC for any Tumble check made to tumble into such a square is modified as indicated below. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Surface Is . . . !DC Modifier |- | Lightly obstructed (scree, light rubble, shallow bog 1 , undergrowth) | +2 |- | Severely obstructed (natural cavern floor, dense rubble, dense undergrowth) | +5 |- | Lightly slippery (wet floor) | +2 |- | Severely slippery (ice sheet) | +5 |- | Sloped or angled | +2 |} '''Total Success:''' When landing softly from your fall, you remove an extra 10 foot from the fall per rank of Total Success. '''Total Failure:''' You fall prone when trying to get pass an enemy. When landing softly from your fall, you get an extra dice of damage from the fall per 5 level of Total failure. When entertaining a crown, you are so bad that the attitude of the crown slide back one attitude category worst per 5 level of Total failure. '''Action:''' Movement: Short Reduce Fall: Instantaneous Reaction Entertainment: Trying to earn money by tumbling in public requires anywhere from an evening's work to a full day's performance. '''Try Again:''' Movement: Yes, but for each failure, you have a cumulative -4 penalty to your next Tumble check for the same move action. Reduce Fall: No Entertainment: Yes. Retries are allowed, but they don't negate previous failures, and an audience that has been unimpressed in the past is likely to be prejudiced against future performances. You suffer cumulative a -4 penalty for each retry. ===Feats=== ====Slow Fall==== : When within arm's reach of a wall, you can use it to slow your descent. You can remove 20 feet to any falls made near a wall on a successful Tumble check. : '''Specialist:''' You can remove 40 feet to any falls made near a wall on a successful Tumble check. : '''Expert:''' You can remove 80 feet to any falls made near a wall on a successful Tumble check. : '''Master:''' You can remove 160 feet to any falls made near a wall on a successful Tumble check.
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