Editing
Ogre:CharacterCodex:Skills:Movement
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Climb== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Strength |- !Action |Short |- !Armor Penalty |Maneuver |- !Untrained |Yes |- !Concentration |No |} '''Description:''' You can advance up, down, or across a slope, a wall, or some other steep incline. A slope is considered to be any incline at an angle measuring less than 60 degrees; a wall is any incline at an angle measuring 60 degrees or more. '''Check:''' A Climb check that fails means that you do not make any progress. A climber's kit gives you a +2 circumstance bonus on Climb checks. The DC of the check depends on the conditions of the climb. Compare the task with those on the following table to determine an appropriate DC. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Climb DC !Example Surface or Activity. |- |0 |A slope too steep to walk up, or a knotted rope with a wall to brace against. |- |5 |A rope with a wall to brace against, or a knotted rope, or a rope affected by the <i>rope trick</i> spell. |- |10 |A surface with ledges to hold on to and stand on, such as a very rough wall or a ship's rigging. |- |15 |Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands. |- |20 |An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon or ruins. |- |25 |A rough surface, such as a natural rock wall or a brick wall. |} {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Climb DC Modifier !Example Surface or Activity. |- | -10 | Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls. |- | -5 | Climbing a corner where you can brace against perpendicular walls. |- | +5 | Surface is slippery. |} These modifiers are cumulative; use any that apply. You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. Any time you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage. Making Your Own Handholds and Footholds: You can make your own handholds and footholds by pounding pitons into a wall. Doing so takes 1 minute per piton, and one piton is needed per 3 feet of distance. As with any surface that offers handholds and footholds, a wall with pitons in it has a DC of 15. In the same way, a climber with a handaxe or similar implement can cut handholds in an ice wall. Catching Yourself When Falling: It's practically impossible to catch yourself on a wall while falling. Make a Climb check (DC = wall's DC + 20) to do so. It's much easier to catch yourself on a slope (DC = slope's DC + 10). Catching a Falling Character While Climbing: If someone climbing above you or adjacent to you falls, you can attempt to catch the falling person if he or she is within your reach. Doing so requires a successful Climb check (DC = wall's DC + 10). Success indicates that you catch the falling person, but the person weight can make you loose your own grip. If the person weight change your weight increment, you need to make a new Climb check with the appropriate penalty. A total failure result in you falling with the person you just saved. '''Total Failure:''' You fall. If there is something on which you can hold within reach, generally 5 feet, you can make a dexterity check DC 10 to catch yourself with a penalty equal to your rotf. If the fall does not kill you, you are prone. '''Try Again:''' Yes, but for each failure, you have a cumulative -4 penalty to your next Climb check for the same move action. ===Feats=== ====Forced March==== : You received a +4 bonus on Constitution check to avoid fatigue while moving. : '''Specialist:''' You received a +8 bonus on Constitution check to avoid fatigue while moving. : '''Expert:''' You received a +16 bonus on Constitution check to avoid fatigue while moving. : '''Master:''' You received a +32 bonus on Constitution check to avoid fatigue while moving. ====Maneuver, Improved==== : You are considered 1 maneuverability category higher than you are normally. : '''Specialist:''' You are considered 2 maneuverability categories higher than you are normally. : '''Expert:''' You are considered 3 maneuverability categories higher than you are normally. : '''Master:''' You are considered 4 maneuverability categories higher than you are normally. ====Move-By Attack==== : You may move, attack and then move again continuing your movement in a single action. The attack is done one initiative category slower than normal. : While doing a move-by attack, you only suffer one opportunity attack from your target even if you pass in many targets threaten squares. : Normally, you would need three actions to resolve such an attack: one to move to the target, one to attack, and another on to move away from the target. : '''Specialist:''' You do not provoke attack of opportunity from your target while doing your move-by attack.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information