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== Cities == '''Aeon''' The mountainous centre of Aaru civilisation and culture it was here that the survivors of the sundering made their stand and started to rebuild what was lost. The highly defensible city has grown over a millennium and aided Aaru control over both sides of the Hypothian range. The first & second Soulifactories ‘Erea’ & ‘Laert’ were built here and have together produced a good 80% of the Aaru population. Aeon serves as a nursery for young Aaru as they are trained for their initial roles in the world. It is houses the home legion of the Aaru army and the Majestic Twelve. It is rare for outsiders to be allowed into a city as important as Aeon. '''Nubt''' It was a proud moment when Aaru society founded it's first coastal satellite colony around 500 years ago. It signified the beginning of an expansion that over stretched Aaru man power and created the conditions that necessitated the creation of a third Soulifactory ‘Reos’ and later the creation of the Umberkim. Nubt today is a thriving metropolis and centre of trade for Aaru civilisation. Though still rigid and hierarchical by world standards it contains the largest racial & cultural diversity of any Aaru settlement. '''Zae''' The second stage of Aaru expansion was made almost necessary by the increasing population of Umberkim slaves that have poured ceaselessly from the spawning vats. Zae was founded to localise control of the rich southern agricultural and forest resources liberated from an uncooperative regime of humans known as Tallastians. There are 9 Umberkim for every Aaru settler that reluctantly takes their post here. '''Ptah''' For similar reasons Ptah was founded on the western coast, though it’s pleasant climate and coastal location make it a far more popular posting and also a holiday destination. What Ptah lacks in terms of good farm land it makes up for in fishing and tourism for overworked Aaru. '''Philoxenite''' A simultaneous expansion northwards was also considered necessary to renew dwindling mineral resources and create a defensible out-post between Aaru settlements and the sometimes temperamental dwarven residents of the Northern Reach, who are prone to misunderstandings of Aaru intent.
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