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== Goblins == Goblins are the eternal outsiders, viewed with suspicion and rarely trusted. Despite this, they are no more prone to evil than any other folk. They are said to be distant kin to the orcs of the mountains, but if this is true, the latter bear them no love. '''Goblin Traits''' * Ability Score Increase. Your Dexterity score increases by two * Age. Goblins reach adulthood at age 15 and live up to 60 years. * Size. Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small. * Speed. Your base walking speed is 30 feet. * Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. * Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest. * Nimble Escape. Attacks of opportunity that target you are made with disadvantage. * Languages. You can speak, read, and write Common and Goblin * Subrace. Choose the woodwalker, swamp rat, or wolfblood subrace. === Swamp Rat Goblins === The least-numerous of the goblin subraces, swamp rats dwell near water. Some live in marshes, others prefer the banks of ponds or rivers. They swim as easily as they walk, and seem immune to the diseases that fester in such places. Swamp rats are hunters and traders, often dealing in information. Swamp rats have muddy green skin, sometimes with a sickly-looking yellow tint, and brown or black hair. Their ears are disproportionately large, and their eyes are almost always green. The shortest of the goblins, they average 3β in height. * Ability Score Increase. Your Constitution score increases by one. * Goblin Resilience. You have advantage on saving throws against diseases and poison, and you have resistance against poison damage. * Swim. You have a swimming speed of 30 feet. === Wolfblood Goblins === Fierce nomads with a warrior tradition, wolfblood goblins claim descent from a race of lupine beings. They are wolf-riders who fight with a fury equal to that of their mounts, and excel as messengers, soldiers, and bards. When the orcs invade or a monster ravages the land, it is the wolfblood goblins who are the first to answer the challenge. Wolfblood goblins have brownish-gray skin and gray or black hair, with yellow eyes like their wolf companions. They stand 3β 6β to 4β in height. * Ability Score Increase. Your Strength score increases by one. * Brave. You have advantage on saving throws against being frightened. * Speak with Wolves. Through sound and gestures, you may communicate simple ideas with canines. === Woodwalker Goblins === At home in the woodlands, woodwalker goblins excel as hunters, trappers and scouts, though they sometimes come into conflict with forest gnomes. Woodwalker goblins average 3β 6β in height, with gray-green skin and green-black hair. Their ears are large and pointed, and their noses long and beaklike. Their eyes are usually yellow or green. * Ability Score Increase. Your Wisdom score increases by one. * Camouflage. You have advantage on Stealth checks made in a forest. * Natural Magic. You know the Druidcraft cantrip.
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