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==Power List== <table width="680" cellpadding="1" cellspacing="1" border="0"> <tr> <td width="120" bgcolor="#DDDDDD" valign=top><font class="entryheader">Name</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Level</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Ready?</font></td> <td width="34" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Count</font></td> <td width="60" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Cast Time</font></td> <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Range</font></td> <td width="40" align="center" bgcolor="#DDDDDD" valign=top><font class="entryheader">Save</font></td> <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Effect</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Conceal Thoughts</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 Standard</font></td> <td align="center" valign="top"><font class="entryheader">30ft</font></td> <td align="center" valign="top"><font class="entryheader">Will(16)N</font></td> <td valign="top"><font class="entryheader">Display: Mental. Duration: 1 hour/level. Power Points: 1. You protect the subject’s thoughts from analysis. While the duration lasts, the subject gains a +10 circumstance bonus on Bluff checks against those attempting to discern its true intentions with Sense Motive. It also gains a +4 bonus on its saving throw against any power or spell used to read its mind (such as read thoughts or mind probe).</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Entangling Ectoplasm</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 Standard</font></td> <td align="center" valign="top"><font class="entryheader">30 feet</font></td> <td align="center" valign="top"><font class="entryheader">None</font></td> <td valign="top"><font class="entryheader">Display: Material and visual. Duration: 5 Rounds. Power Points: 1. You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of the power’s duration. Augment: For every 2 additional power points you spend, this power can affect a target one size category larger. </font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Inertial Armor</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 Standard</font></td> <td align="center" valign="top"><font class="entryheader">Personal</font></td> <td align="center" valign="top"><font class="entryheader">N/A</font></td> <td valign="top"><font class="entryheader">Display: Visual; see text. Duration: 1 hour/level. Power Points: 1. Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor. Your inertial armor can be invisible or can appear as a colored glow, at your option. The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor. Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Know Direction and Location</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 Standard</font></td> <td align="center" valign="top"><font class="entryheader">Personal</font></td> <td align="center" valign="top"><font class="entryheader">N/A</font></td> <td valign="top"><font class="entryheader">Display: Mental. Duration: 1 hour/level. Power Points: 1. You generally know where you are. This power is useful to characters who end up at unfamiliar destinations after teleporting, using a gate, or traveling to or from other planes of existence. The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing. Using this power prior to making a Knowledge (the planes) check with astral caravan grants a +2 bonus on the check.</font></td> </tr> <tr> <td width="120" valign="top"><font class="entryheader">Mind Thrust</font></td> <td align="center" valign="top"><font class="entryheader">1</font></td> <td align="center" valign="top"><font class="entryheader">yes</font></td> <td align="center" valign="top"><font class="entryheader"></font></td> <td align="center" valign="top"><font class="entryheader">1 Standard</font></td> <td align="center" valign="top"><font class="entryheader">30 feet</font></td> <td align="center" valign="top"><font class="entryheader">Will(16)N</font></td> <td valign="top"><font class="entryheader">Display: Auditory. Duration: Instantanous. Power Points: 1. You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it. Augment: For every additional power point you spend, this power’s damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC increases by 1.</font></td> </tr> </table> <br>
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