Editing
RTT Career Notes
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Events== All careers have: * 2) Disaster! Roll on the Mishap table, but you are not ejected from this career. * 7) Life Event. Roll on the Life Events table (page 34). * 12) [Whatever explanation.] You are automatically promoted. Common results are: ''Advanced Training.'' Throw Education 8+ to increase any one skill you already have by one level. Alternatively, throw Education 10+ to increase ''any'' one skill by one level. Most careers have this; loosely-organized careers may not (Entertainers, Nobility, Rogues, Scouts). ''Adventure.'' These vary widely, but are usually a skill roll, or a choice between outcomes, or other special rules. All careers have at least one of these, and most have two; adventurous careers like Rogues and Scouts get three or four. Drifters, Merchants, and Rogues all have at least one ''risk vs. reward'' gamble, where you can gamble for Benefit rolls. ''Contacts.'' Gain a single Contact outside your normal circles, or 1d3 Contacts within your usual circles. Appears in highly social careers (Agents, Entertainers, Merchants, Psions.) ''Decorated.'' Gain a +2 DM on your next Advancement check. Most organized or hierarchical careers have this, while loosely-organized careers (Drifters, Entertainers, Merchants, Psions, Rogues, Scouts) do not. ''Patron.'' Either gain X skill at level 1, or get a +4 DM on your next Advancement check due to your Patron's help. Sometimes, you may also take the Patron as an Ally; sometimes, the DM is only +2. All careers have this. ''Rewarded.'' Gain a +1 DM to one Benefit roll. All careers except the Marines have this; the Marines aren't in it for the rewards. ''Special Assignment.'' Gain one of four skills at level 1, or gain one level in one of the four skills. Most careers have two of these. Army, Marines, and Nobility have three; Agents, Drifters, and Psions only have one. ''Unusual Event.'' Roll for an Unusual Event, as on the Life Events table (page 34). This only occurs to certain odd careers (Drifters, Entertainers), to help keep them odd. And there are a few unique events: Rogues may be Drafted; Psions may gain a Rival or Psi Strength.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information