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==Shamanism== Many nomads, immigrants, and young Twin Citizens practice some form of traditional shamanism or some form of urban shamanism. Traditional shamanism is perceived as a necessary practice to the Wandering Peoples. It placates and rebukes the spirits and their ghostly ancestors. It is used to prevent and reverse misfortune. Every nomad of the Wandering Peoples knows a handful of minor chants to dissuade or distract malevolent spirits, but each tribe has a shaman. The shaman has many duties: perform funerary rites, perform marriages, heal the sick, ward the tribe against spiritual assaults, craft amulets for the tribespeople, craft the tribe totem, and others. Though the shamans are an integral part of their society, they are also outcasts. The tribespeople perceive them as mentally unbalanced, like the strange citizens of the Twin Cities. Despite their belief in spirits, very few nomads, including shamans, have actually seen a spirit. In the wilds, away from themed cities, spirits are felt as presences. The Wandering Peoples listen with shocked disbelief, when they hear tales of mirror-wights and doppelgangers. Ghosts, however, have been seen by the Wandering Peoples. As former humans, ghosts do not have the strange habits of spirits. Some shamans suspect that ghosts can not choose their forms as spirits do. Urban shamanism is practiced by immigrants and the jaded youth of the cities. It is a syncretist religion that acknowledges many minor chants, oblations, and philosophies. Followers of this faith keep a shrine in some section of their home. -- by shanoxilt tools: fetishes (varies by tribe) talent: Shamanic Magic (10 pts/level) (choose six spells for this talent to apply to. this talent does not fulfill prerequisites for spells that require a specific magic talent.) spells: as per tribe, or any others that may be learned. -- by Kakita Kojiro
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