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===Rituals and Formulas=== '''Rituals''' * '''Amanuensis''' ** Level 1, Creation ** Cost: 10 gp ** Time: 10 minutes ** Skill: Arcana (no check) ** Duration: Permanent ** Copy up to 250 words or one page of text with illustrations to another paper. Using this ritual to copy a ritual scroll takes twice as long as creating a ritual book but costs the same amount. * '''Brew Potion''' ** Level 1, Creation ** Cost: price of the potion or elixir created ** Time: 1 hour ** Skill: Arcana or Religion (no check) ** Duration: until consumed ** Create a potion or elixir of her level or lower. * '''Comprehend Language''' ** Level 1, Exploration ** Cost: 10 gp ** Time: 10 minutes ** Skill: Arcana ** Duration: 24 hours ** Casting this ritual allows her to understand or read a single language she has heard or seen within the last 24 hours until it expires. With a DC 35 Arcana check, she can also speak or write it. * '''Fastidiousness''' ** Level 1, Warding ** Cost: 10 gp ** Time: 10 minutes ** Skill: Arcana (no check) ** Duration: 24 hours ** The person on whom this ritual is cast cannot become soiled, and is instantly cleaned when the ritual is cast. Attacks or effects that dirty the character work as normal but have no lasting waste or residue. * '''Make Whole''' ** Level 1, Exploration ** Cost: 20% of the item's value ** Time: 10 minutes ** Skill: Arcana (no check) ** Duration: permanent ** Completely repairs a single object that can fit in a 10 ft cube. * '''Secret Page''' ** Level 1, Warding ** Cost: 10 gp ** Time: 10 minutes ** Skill: Arcana ** Duration: Permanent ** One page appears to not exist to anyone else who reads it, or obscure it with false text. The DC for Perception to notice the concealed writing is an Arcana check with a +5 bonus at the time of creation. * '''Unseen Servant''' ** Level 1, Creation ** Cost: 20 gp, plus a focus worth at least 25 gp ** Time: 10 minutes ** Skill: Arcana (no check) ** Duration: Until her next extnded rest or until dismissed ** Conjures a medium unseen servant of invisible force. It obeys commands and can lift up to 100 lbs. It remains within 20 squares of her, does not occupy space, and cannot be attacked. Creating more than one doubles the creation cost for the next. * '''Enchant Magic Item''' ** Level 4, Creation ** Cost: price of the item created ** Time: 1 hour ** Skill: Arcana (no check) ** Duration: permanent ** Creates an item of her level plus 5 or lower, or upgrades an existing item (cost is the difference between them). Can also be used to resize magic armor, costing nothing. * '''Knock''' ** Level 4, Exploration ** Cost: 35 gp and 1 healing surge ** Time: 10 minutes ** Skill: Arcana ** Duration: Instantaneous ** Opens a single locked door, chest, gate, or other object. Renaya makes an Arcana check with a +5 bonus in place of a Thievery check for each lock, bar, ward, etc, with bolts or bars she couldn't normally reach being DC 20. * '''Lesser Telepathy''' ** Level 5, Divination ** Cost: 30 gp and 1 healing surge ** Time: 5 minutes ** Skill: Arcana (no check) ** Duration: 1 hour ** Grants her telepathy 5 with allies. * '''Magic Circle''' ** Level 5, Binding ** Cost: 100 gp ** Time: 1 hour ** Skill: Arcana ** Duration: Until broken ** Inscribes a circle on the ground. She chooses the type of creatures it contains or excludes: aberrant, elemental, fey, immortal, natural, shadow, or all (the last imposes a -5 penalty on the check). The circle takes 1 minute to inscribe per square contained, and any affected creature whose level is lower than the Arcana check to make the circle -10 cannot pass through the circle, affect creatures through the boundary, or affect the boundary in any way. Higher level creatures can force through by taking damage equal to the Arcana check result, breaking the circle. * '''Change Self''' ** Level 6, Deception ** Cost: 35 gp and 1 healing surge ** Time: 1 minutes ** Skill: Arcana (no check) ** Duration: 1 hour ** Lets her take on the appearance of a humanoid of her size. Also alters the appearance of clothing, armor, and equipment, albeit in the same general shapes and retaining her original statistics. Detecting the transformation is a DC 31 Insight check. ** Special: casting this ritual from a scroll is a standard action, but costs an additional healing surge and the DC to see through it is lowered to 26. * '''Disenchant Magic Item''' ** Level 6, Creation ** Cost: 25 gp ** Time: 1 hour ** Skill: Arcana (no check) ** Duration: instantaneous ** Destroys a magic item of her level or lower, returning 20% of the item's value as residuum. * '''Fey Passage''' ** Level 6, Travel ** Cost: Free ** Time: 10 minutes ** Skill: Arcana or Nature (no check) ** Duration: Instantaneous ** Transports her and up to eight allies into the Feywild or back to the Mortal world while at a fey crossing, whether or not the crossing is active. * '''Sending''' ** Level 6, Exploration ** Cost: 50 gp ** Time: 10 minutes ** Skill: Arcana ** Duration: Instantaneous ** Sends a mental message to a person she knows, up to 25 words long, and allows the person to respond in kind. Maximum range is based on her Arcana: 500 miles for 22-29, 1000 miles for 30-39, and anywhere on the plane for 40 or higher. '''Alchemy Formulas''' * '''Alchemist's Essence''' ** Level 6, 75 gp ** Standard Action (Consumable * Varies): Area burst 1 within 10, creatures in burst, +9 vs. Reflex. Hit: 2d6 damage of a type chosen at creation; half damage on a miss * '''Holy Water''' ** Level 6, 75 gp ** Minor action (Consumable * Radiant): Ranged 3/6, +9 vs. Reflex. Hit: 1d10 radiant damage to an undead creature or demon * '''Herbal Poultice''' ** Level 3, 30 gp **Standard Action (Consumable * Healing): Used before a rest; target regains 2 extra hp per healing surge at the end of the rest. * '''Clarity Salts''' ** Level 4, 40 gp **Minor Action (Consumable): Grants an adjacent ally a save vs. a dazing or stunning effect whose source is 6th level or lower, even if it doesn't normally allow one. * '''Clockwork Bomb''' ** Level 4, 40 gp ** Minor Action (Consumable * Fire): Place the bomb in her space or a square adjacent, and select a time before explosion (maximum 6 rounds). Each round, at the start of her turn, the bomb moves one square in the direction of her choosing, and rolls a d6; on a 6, it detonates prematurely. It also detonates if hit by an attack (defense equal to its user). When it explodes, it makes this attack: burst 1, creatures in burst, +7 vs. Reflex. Hit: 1d10 fire damage. * '''Tension Wheel''' ** Level 4, 40 gp ** Minor Action (Consumable): Placing the tension wheel on her crossbow increases the range of the next attack made with it by 2, and it deals +2 damage.
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