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Rising Sun Eternal: Character Creation
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== Archetypes == The following Archetypes are appropriate for Japan-era games of occult investigation. They donβt cover every possible character type but focus on likely protagonists in mystery and investigation tales. The GM is encouraged to develop other archetypes to cover other character types suggested by players. === Archetypal Skills === Each Archetype has a predefined kit of skills with scores that replace the default skill ratings. This represents the baseline training, experience, and education for that Archetype. Once the Archetype has been chosen, the player can then add up to 10 bonus skill point picks, adding 20% each time to either Archetypal skills or other skills. The player can also trade in Bonds or Resources for more bonus skill picks, or sacrifice these to raise Bonds or Resources. No skill can be raised higher than 80% at this stage. === Archetypal Resources === The value of the Starting Resources in the Archetype is the lowest value in that Archetype. The player can trade in other bonus skills or Bonds to raise this figure. A character with a particular Archetype can be assumed to have the basic equipment for that Archetype (court robes for a Noble, sword and light armour for a Warrior, etc.) === List of Archetypes === === Artist / Craftsperson (Shokunin) === '''RECOMMENDED STATS:''' DEX '''ARCHETYPAL SKILLS:''' β’ Appraise 40% β’ Art (choose one) 60% or Craft (choose one) 60% β’ Art (choose one) 40% or Craft (choose one) 40% β’ Insight 60% β’ Search 60% β’ Streetwise (choose one) 30% β’ Social Etiquette 50% Choose any 4 of these that you don't already have: β’ Building 50% β’ Charm 60% β’ Knowledge (Type) 40% β’ Mechanics 70% β’ Peoples 50% β’ Persuade 50% β’ Reassure 40% β’ Scavenge 50% '''STARTING RESOURCES:''' 4 '''BONDS:''' 3 === Clergy / Spiritual Leader (So, bozu, kannushi) === '''RECOMMENDED STATS:''' CHA, POW '''ARCHETYPAL SKILLS:''' β’ Alertness 60% β’ Charm 60% β’ Insight 60% β’ Literacy 40% β’ Persuade 60% β’ Reassure 60% β’ Buddhism '''''or''''' Shinto 80% Choose any 3 of these that you don't already have: β’ Administration 50% β’ First Aid 50% β’ Foreign Language (Chinese) 40% β’ History 50% β’ Law (local) 50% β’ Regional Lore (choose one) 40% β’ Social Etiquette 50% β’ Streetwise (choose one) 40% '''STARTING RESOURCES:''' 3 '''BONDS:''' 4 (including one community bond at rating 12) === Healer/Leech (Isha) === '''RECOMMENDED STATS:''' INT '''ARCHETYPAL SKILLS:''' β’ Administration 30% β’ Charm 60% β’ First Aid 50% β’ Insight 50% β’ Knowledge (type) 50% β’ Medicine 50% β’ Search 60% β’ Social Etiquette 50% Choose any 2 of these that you don't already have: β’ Craft (type) 40% β’ Foreign Language (Chinese) 40% β’ Literacy 40% β’ Reassure 50% β’ Regional Lore (choose one) 40% β’ Research 50% β’ Streetwise 40% '''STARTING RESOURCES:''' 5 '''BONDS:''' 3 === Hunter(Matagi) === '''RECOMMENDED STATS:''' STR, CON '''ARCHETYPAL SKILLS:''' β’ Alertness 50% β’ Athletics 60% β’ First Aid 50% β’ Insight 60% β’ Melee Weapons 60% β’ Missile Weapons 60% β’ Search 50% β’ Stealth 60% β’ Survival (type) 40% β’ Swim 40% β’ Track 60% Choose any 4 of these that you don't already have: β’ Insight 60% β’ Knowledge (Type) 50% β’ Navigate 60% β’ Peoples (Type) 50% β’ Regional Lore (Type)50% β’ Ride 60% β’ Scavenge 60% β’ Unarmed Combat 70% '''STARTING RESOURCES:''' 2 '''BONDS:''' 3 === Merchant (Akindo) === '''RECOMMENDED STATS:''' CHA, INT '''ARCHETYPAL SKILLS:''' β’ Administration 50% β’ Appraise 50% β’ Charm 50% β’ Persuade 50% β’ Social Etiquette 50% β’ Streetwise (Type) 40% Choose any 4 of these that you don't already have: β’ Alertness 60% β’ Drive 60% β’ Harangue 50% β’ Navigate 50% β’ Peoples 40% β’ Reassure 50% β’ Ride 50% β’ Stealth 50% '''STARTING RESOURCES:''' 4 (MUST sacrifice at least one Bonus Skill Pick to further increase Resources during Phase 4) '''BONDS:''' 4 (including one community bond at rating 14) === Noble (Kuge, Buke, Daimyo) === '''RECOMMENDED STATS:''' POW, CHA '''ARCHETYPAL SKILLS:''' β’ Charm 50% β’ Insight 50% β’ Law (Type) 50% β’ Persuade 50% β’ Politics 50% β’ Regional Lore (choose one) 40% β’ Social Etiquette 60% Choose any 3 of these that you don't already have: β’ Administration 50% β’ Art (choose one) 30% β’ Foreign Language (choose one) 40% β’ Harangue 50% β’ Knowledge (Type) 40% β’ Melee Weapons 70% β’ Military Training (choose one) 50% β’ Reassure 40% '''STARTING RESOURCES:''' 5 (MUST sacrifice at least one Bonus Skill Pick to further increase Resources during Phase 4) '''BONDS:''' 4 === Scribe/Official (Shugo, Jito) === '''RECOMMENDED STATS:''' INT '''ARCHETYPAL SKILLS:''' β’ Administration 40% β’ History 50% β’ Knowledge (choose one) 50% β’ Literacy 60% β’ Research 60% β’ Search 60% β’ Social Etiquette 30% Choose any 4 of these that you don't already have: β’ Foreign Language (choose one) 40% β’ Insight 50% β’ Knowledge (choose another one) 40% β’ Law (Type) 40% β’ Occult 50% β’ Politics 40% β’ Regional Lore (Type) 40% '''STARTING RESOURCES''': 5 '''BONDS:''' 2 === Soldier (Bushi, samurai, ashigaru) === '''RECOMMENDED STATS:''' CON, STR '''ARCHETYPAL SKILLS:''' β’ Alertness 50% β’ Athletics 50% β’ Insight 40% β’ Melee Weapons 50% β’ Search 50% β’ Stealth 50% β’ Survival (choose one) 50% Choose any 4 of these that you don't already have: β’ Craft (choose one, often Armourer) 40% β’ Harangue 50% β’ Missile Weapons 60% β’ Military Training (Type) 40% β’ Ride 50% β’ Streetwise (Type) 40% β’ Unarmed Combat 60% '''STARTING RESOURCES:''' 3 '''BONDS:''' 4 === Thief / Gambler (Kokunin, ronin, teika, otokodate) === '''RECOMMENDED STATS:''' DEX '''ARCHETYPAL SKILLS:''' β’ Alertness 50% β’ Appraise 40% β’ Athletics 50% β’ Insight 40% β’ Search 50% β’ Stealth 50% β’ Streetwise (choose one) 40% Choose any 2 of these that you don't already have: β’ Craft (choose one, often Locksmith) 40% β’ Disguise 50% β’ Harangue 50% β’ Law (choose one) 40% β’ Melee Weapons 70% β’ Persuade 60% β’ Scavenge 60% β’ Unarmed Combat 60% '''STARTING RESOURCES:''' 3 '''BONDS:''' 4
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