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Rising Sun Eternal: Magic
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=== Sanity Costs to Ritual Participants === If a ritual was fumbled, it will inflict Sanity damage equal to the damage inflicted by fumbling the learning roll - on the character leading the ritual, and all other participants. On the other hand, if the ritual succeeds and the supernatural effect is generated it is quite likely that the experience of witnessing something bizarre created by oneβs own actions will damage each participant's Sanity. The precise losses should reflect the effect that is created, as described by the spell description. As a guideline, a minor supernatural effect might warrant a SAN loss of 1 point, a substantial one might be worth 1D8, a vast effect might lead to a loss of 1D12, and a truly cosmic manifestation might cause a Sanity loss of anything up to 1D100.
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