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RuneQuest 2.5 Magic
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== Summons == Summoning elementals/spirits/etc. always takes time. It's a lengthy ritual. If you know the true name of such a creature, you can specifically summon that creature. So, if you know three gnomes' names, you can summon them up pretty easily with the ritual. Command elementals allows you to command them, obviously. This is cast once the creature is summoned and you want to tell it what to do. This is a lengthy process. If you want immediate access to an elemental, you can do this by first constructing an item to binding enchantment (very expensive POW-wise) and then summoning an elemental and binding it into the item. Then you can use your Command elemental spell to immediately do something with your bound elemental. When the spell runs out, the elemental is destroyed, etc. then the elemental (spirit) is pulled back into the binding. You can use this as often as you have Command Elemental available. Note: elementals can only be control with 100% concentration, though you can certainly give them basic commands and let them go while you do something else. *Gnomes **Gnomes come in different sizes, but it's on a continuum rather than discrete sizes. Your gnome will have a POW that will determine its size. For every 1d6 the gnome has POW, it will have 1d6+6 STR, 2d6+6 hp, and occupy 1 cubic meter of ground. It can open pits, dig, undermine, carry someone along across shifting earth, etc. It can attack by sucking people down into the ground and crushing them. It can attack by partially or fully swallowing opponents in the ground. The gnome is just the spirit and that's what you have bound. When commanded out, it takes over and controls the ground in the area.
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