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=Super Powers (26)= *Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds *Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers *Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles *Gifted (1) - Ignore -2 penalty for unskilled rolls *Malfunction (3) - Spirit roll to cause technological device to stop working *Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken *Super Attribute (2) - Agility increased one step, Vigor increased one step
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