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==Simplified Characters== It is frequently a drag trying to come up with stats for innumerable NPCs. Sometimes players and GMโs donโt even want all those attributes for the main characters. One way to make this easier is to reduce the number of stats. Particularly in the Classical mode, it makes sense to reduce the attributes to Active and Reactive stats, making only six attributes per character. The Active Physical attribute then incorporates both strength and dexterity; use it whenever either is being tested. The character would look like this: <table border=1 cellspacing=0 cell"border-collapse:collapse;border:none"> <tr> <td colspan=2>Simplified Character</td> <td>Active Modifier</td> <td>Reactive Modifier</td></tr> <tr> <td rowspan=3>Sphere of Action</td> <td>Physical</td> <td>Attack</td> <td>Defend</td></tr> <tr> <td>Mental</td> <td>Savvy</td> <td>Stubborn</td></tr> <tr> <td>Social</td> <td>Influence</td> <td>Wily</td></tr></table> <i>I need better, more descriptive names for Stubborn and Wily</i> If you use this system, then you will not add together the two most relevant attributes to get the basic modifier, but use only the single most relevant. Using this system mostly precludes playing the Romantic mode as well. So a swordfight always uses the Active Physical Modifier to attack and the Reactive Physical Modifier to defend.
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