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== DROIDS == (SPECIES; base Positive Racial Qualities +2) Droid characters represent the highest level of artificial intelligence. Use the following rules when creating a Droid character. : '''Chassis''' (Minor): Droids cannot wear external armor. : '''Construct''': +2 shaken rolls, suffer no addition damage from called shots, do not suffer fatigue penalty, ignores one wound penalty, immunity to disease and poisons; cannot heal/must be repaired, subject to shut down and control, see below. : '''Force Blind''': see new Minor Hindrance : '''Ion Vulnerability''': full damage from Ion weapons, but no damage from weapon set to ‘Stun’. : '''Maintenance''': requires one hour recharge (hocked up to a power source; inactive) every 3 days. Otherwise suffer one level of Fatigue each day without energy source until Incapacitated. Each hour hooked up to an energy source removes one level of this source of Fatigue. This cannot kill it. Also cannot Heal damage naturally. Instead requires one hour of parts and a Repair skill check (minus the Droid's wounds to the check). However this can happen at any time and they do not suffer the 'Golden Hour' for larger repair checks. : '''Outsider''': as Major Hindrance. Suffer -2 with Persuasion with non-Droids and are considered property with no civil rights. : '''Vow''': as Major Hindrance. Droids are designed with a particular purpose. Player characters have a broad directive such as servicing a particular role within a group or government agency. :'''Languages''': Basic (at least understands) and Binary [[File:SWD5.droid3.jpg | 300px | right]] Then add Droid’s '''DEGREE''' type (Choice one of the following)…</br> '''1st DEGREE''' Technical and Medical droids : ''Skills bonus'': Academics d6 (and maximum starting of a d12+1) plus one of the following skills at d6 (and max starting of d12+1 with that skill) – Battle, Drive, Electronics, Hacking, Healing, Piloting, Repair, Research or Science. : ''Attribute Penalty'': suffer a -1 to Agility based tests (not linked skills). '''2nd DEGREE''' Mechanic or Astromech droids : ''Bonus Edge & Skill'': Mr. Fix It edge and base skill Repair d6 (maximum starting of d12+1); or Navigation Databank Droid edge and base skill Science d6 (maximum starting of d12+1). : ''No Vocabulator'' (Minor): Soeaks in Binary. Cannot speak other languages, only understand them. : ''Wheeled Movement'' (Minor): see droid Hindrances below. '''3rd DEGREE''' Protocol and Entertainment droids : ''Bonus Edge & Skill'': Charisma edge plus either a Translator Unit Droid edge or Entertainer (see new edge). Also either Performace d4 or Persuasion d6 (chosen skill can start at d12+1) : ''Attribute Penalty'': suffer a -1 to Agility based tests (not linked skills). : ''Behavioral Inhibitor'' (Minor) as Pacifist Hindrance. '''4th DEGREE''' Combat and Enforcer droids : ''Armor Points'' +4 positive racial ability : ''Bonus Skills'': Fighting d4 and Shooting d4. : ''Ruthless'' (Major): as Hindrances '''5th DEGREE''' Labor and Hauler droids. : ''Base Strength'' d8 (and a maximum starting of d12+2) : ''Size'' +2 (and thus Toughness +2). : ''Attribute Penalty'': suffering a -1 to Agility based tests (not linked skills). '''DROID ONLY HINDRANCES''' : '''Behavioral Inhibitor''' (Pacifism) [Minor/Major]: Behavior Inhibitor act as the Pacifist Major Hindrance but is restricted to living beings. :'''Behavioral Inhibitor''' (Vow) [Minor/Major: This droid is programmed to follow orders given to it by its legal owner. Most droids have at least the Minor version of this Hindrance but some independent droids do not worry about such things (especially Assassin droids) : '''No Hands''' [Minor]: The droid has claws, pincers or something similar, making it harder to handle tools and weapons made for normal hands. It applies a -2 penalty to using such items. : '''No Vocabulator''' [Minor]: As with the Limited Speech Negative Racial Quility but for droids they can only speak in Binary. They can understand and read/write other language but cannot attempt to speak in non-Binary. NOTE that non-Droids can't normally speak in Binary, only understand it. : '''Weak Battery''' [Minor]: the droid has a faulty battery that last less than normal ones. It needs to recharge every day for one hour instead of every three days. : '''Wheeled Locomotion''' [Minor]: the droid as a wheeled system of transport, making it harder to climb stairs or cover rough terrain. In these situations halves its pace and applies a -4 penalty when climbing. '''DROID ONLY EDGES''' : '''Armor Plating''': reinforced chassis grants +3 Armor Points. Can be taken twice. : '''Backup Batteries''': The droid has a second battery set that allows it to run twice as long as normal before recharging. Can be taken a second time allowing it to remain active for 12 days before requiring recharge. : '''Built-In Weapon''': the droid has a weapon built into its body. This weapon cannot be disarmed nor lost unless the body part that houses it is destroyed or droid is incapacitated. Only one-handed weapons can be built in, and they require a Notice -4 check to see them when not being used. : '''Built-In Equipment''': the droid possess a set of tools within its body. It has +2 Repair rolls, and the following basic equipment: Electric arc welder, Circular saw, Fire extinguisher, Holorecorder and projector, 50 yards of syntherope, comlink, diagnosis tools. : '''Built In Jet Pack''': the droid has a mini-jetpack installed within them (see Equipment on Jet-Packs, works just the same). : '''Darkvision''': upgrade allows the droid to see in total darkness. : '''Fearlessness''': the droid is immune to fear and intimidation. : '''Hardy''': the droid has a reinforced chassis making it so only strong well placed blows can take it down. If the droid is Shaken, further shaken results have no effect. They do not cause wounds. : '''Hidden Restrictor''': by rewiring its internal systems, the droid has become immune to the effects of Restraining Bolts and the droid callers. The droid can still feel when it is being used and can fake it if it wish to try and trick a user. :'''Increased Pace''': increase the base Pace and Run by +2. This edge maybe taken more then once. : '''Locked Access''': the droid has its shutdown switch secured or located internally, preventing opponents from shutting it down. The droid must be disabled or helpless before it can be shut down. : '''Memory Backup''': The droid possess a ‘black-box’ allowing its memory to be recovered automatically if its body is destroyed. Anyone looking for it finds it without a roll. : '''Navigation Databank''': this droid’s built in databank adds +2 to Science skill checks to plot a course through hyperspace. It also gets to halve the time automatically to plotting a course (see Hyperdrive) :'''Repulserlift''': Grants the Droid a Fly Pace of 6 (run d6) and can float. No limit to how long this can be maintained but reduces its normal Ground Pace to 3 (run d3). Can be taken a second time, increases the Fly Pace to 12 (run d12) but reducing Ground Pace to 0. : '''Size +1''': Increasing the Droids Toughness by +1 and can carry as if one step of Strength stronger. Can be taken twice, with second level also add +1 step to Stregth score (max d12+1). : '''Translator Unit''': the droid has a Translator Unit that allows it to understand and speak (if it possess a Vocabulator) most of the galaxy’s languages. In addition if an unknown language is found it can make a Smarts traits check at -2 to recognize its dialect of another known language in order to translate and speak it (in affect gaining a d6 in the language/d8 with a Raise). : '''Wall Walker''': the droid has a system that allows it to cling to walls and ceilings with ease. It may move its pace while climbing and only need to make climb rolls in adverse or extreme situations.
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