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ShatteredPrism:Rules Book
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==Select Skills== All skills which are not bought by a character default to a base value of 1. Normal difficulty tasks can be attempted by any character, even without formal training. It is up to the GM to determine if a particular task requires formal training to attempt. When a player spends Improvement Points to train a skill, the initial value acquired is 5, and goes up from there. ===Templates=== ;Trait Templates:Trait Templates are packages of skills and associated ratings, attached to a descriptor. An example would be the Fighter Pilot template, found within the Occupation category. ;Species:Contains traits and values common to all members of selected species. ;Faction:Faction templates contain skills which most or all citizens of that faction would likely learn if they grew up there. ;Culture:Contains traits and values common to most/all individuals growing up in this type of culture/area. ;Previous Occupation:Represents the occupation/s of the character prior to joining a Freelancer team. Contains traits and values common to most/all practitioners of that occupation/s. ;Age:Age templates, if used, allow multiple Occupation templates to be chosen for older characters. May also contain traits and values which only appear at certain ages. ===Skill Catagories=== ;Physical Skills:Physical skills are those areas of knowledge that rely heavily on physical activity and training, and include such skills as climbing, swimming, acrobatics, and martial arts. ;Knowledge Skills:Knowledge skills are those areas of knowledge that primarily rely on mental study and memorization of facts. Examples include Mathematics, chemistry, demonology, and law. ;Practical Skills:Practical skills are a sort of hybrid between physical effort and learned knowledge, and include such things as demolitions, automotive mechanics, carpentry, and gunsmithing. ;Social Skills:Social skills is a fairly narrow category, and includes skills which are intended to be used primarily in situations where a PC must engage an NPC in a social situation, and needs/wants a hard determination to the degree of the NPCβs reaction. Examples include seduction, haggling, intimidation, interrogation, and leadership. It should be noted that these skills are *not* intended for PC vs PC social interaction, this should primarily be accomplished through roleplaying whenever possible. ===Skill Specialties=== ;Skill Specialties: These can be purchased which represent particular training or natural knacks which the character possesses. These Specs can be almost anything (With GM approval of course), and can be applied to many different skills. In all instances, Specs provide a flat bonus of 20% to the TN of any rolls. Example: Specialty "Invertibrate Anatomy" might usually be coupled with Skill "Biology" but it may be applied to any skill, as with Skill "Firearms" it means "knowing where to shoot those pesky alien molluscs" or with Skill "Doctoring" it means "knowing how to heal those poor alien molluscs someone keeps shooting."
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