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SoF Exalted/Anima Effects
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==Aspect Anima Effects== '''Air Aspect Anima Effect''' ''Augmented Movement'' '''Sample Power Aspect''': Air Attunement '''Base AP Cost''': 1 '''Activation''': Fate Point '''Activation Time''': Free Action '''Duration''': Scene '''Modifiers''': Improved Speed (+1), Strenuous(-1), Provided(+2), Triggers Anima Banner (-1) '''Total AP Cost''': 2 You surround yourself with a swirling vortex of air that greatly enhances your movement abilities. See page 117 of the SoF rulebook for more information. '''Earth Aspect Anima Effect''' ''Imbue Armour'' '''Sample Power Aspect''': Earth Attunement '''Base AP Cost''': 3 '''Activation''': Fate Point '''Activation Time''': Free Action '''Duration''': Scene '''Modifiers''': Armour or clothing Only (-1), Increased Health (+1), Triggers Anima Banner (-1). '''Total AP Cost''': 2 You drawn the power of the earth into you, becoming more resilient. You gain the Aspect ''Skin of Stone(P)'' which can be invoked for defense rolls. Additionally, add one Physical Stress box. See page 138 of the SoF rulebook for more information. '''Fire Aspect Anima Effect''' ''Body Weaponry'' '''Sample Power Aspect''': Fire Attunement '''Base AP Cost''': 1AP '''Activation''': Fate Point (1st time used in the scene) '''Activation Time''': Free Action '''Duration''': Scene '''Modifiers''': Armour Penetrating (+1), Improved WR (+1), Retractable (+1), Limitation: Combustible (-1), Triggers Anima Banner (-1) '''Total AP Cost''': 2 You surround yourself in a nimbus of fire which burns your enemies (WR6), but also sets alight anything combustible it comes into contact with. Once active, you can fan or smother the flames at will for the duration of the scene. See page 121 of the SoF rulebook for more information. Alternate Power: ''Power Attack, Pulse'' '''Sample Power Aspect''': Fire Attunement '''Base AP Cost''': 3 '''Activation''': Fate Point '''Activation Time''': Free Action '''Duration''': Scene '''Modifiers''': Aura (+1), Aura Only(-1), Effortless (+0), Persistent(+2) Limitation: Combustible (-1), Triggers Anima Banner (-1) '''Total AP''': 3AP The Anima Effect of a Fire-Aspect has no room for refinement. When activated the Exalt's Anima envelopes them in an aura of essence-based flames, and anyone in close proximity risks severe burns or even catching fire. (everyone in the same Zone as the Fire-Aspect is subject to a +5 ExR attack every round, and suffer initial stress -3 the round after that). Unfortunately, this power is also a significant risk to anything combustible in the area. Note that, for a Fire-Aspect, their Anima Effect and Anima Flux are one and the same. See page 163 of the SoF rulebook for more information. '''Water Aspect Anima Effect''' ''Augmented Movement + Breathless'' '''Sample Power Aspect''': Water Attunement '''Base AP Cost''': 3AP '''Activation''': Fate Point '''Activation Time''': Free Action '''Duration''': Day '''Modifiers''': ''Augmented Movement'': Improved Speed (+2), Strenuous (-1). ''Breathless'': Water-breather (-1), Package: Triggers Anima Banner (-1). '''Total AP Cost''': 2 You attune yourself to the element of water, gaining the ability to breathe and move around in it like a marine creature. See page 117 and 121 of the SoF rulebook for more information. '''Wood Aspect Anima Effect''' ''Poison'' '''Sample Power Aspect''': Wood Attunement '''Base AP Cost''': 1 AP '''Activation''': Fate Point '''Activation Time''': Free Action '''Duration''': Scene '''Modifiers''': Touch (+1), Lethal Dose (+1), Triggers Anima Banner (-1). '''Total AP Cost''': 2 Channeling the power of Wood, you become poisonous to the touch. See pages 155 of the SoF rulebook for more information.
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