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==Setting Details== ===Races=== The realms consist of human races, although many supernatural beings exist, including undead as well as descendants of failed sorcerous and alchemical experiments performed on humanity throughout the distant past. '''The Marked'''- Descendants of those magically marked as punishment by the Malcenes long ago. At first the Mark was just a magical tattoo that couldn't be removed, but as a result of both the magical fallout from the fall of the Malcene Empire and the passage of time the tattoo became hereditary and acquired new strange qualities. The style of the tattoo varies from person to person, but tends to run in families. Now the tattoos of The Marked tend to move on their own, change color, and react in strange ways. Despite not being any more inclined to crime than any other segment of the population, others view the Marked with suspicion. ===The Nations=== '''Aventia:''' The original name of the nation before its politics and conquests swelled its borders to become the Aventine Empire.[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16105132#post16105132] '''Aventine Empire:''' This is the massive and predominant civilization covering the continent of Anneira (now in decline), consisting of various petty kingdoms, states, and electorates. It's hereditary enemy is the Shadow Kingdoms. '''Shadow Kingdoms, The:''' A vast, horror-filled waste north of the Cassard Mountains. For hundreds (?) of years, this nation of dark rulers has been the nemesis of the Empire, attacking overtly in terrifying numbers and subtly through machinations to destabilize from within. ===Lands and Locales=== '''Maritime Republics, The:''' Descendants of outlaws, the lands of Morien, Rennos, and Sanniel are named after the pirate lords who fathered its people. Traditionally, these island nations have been the most difficult to control for the Empire. The people of the Empire fear an incursion.[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16101582#post16101582] '''Marontaine:''' ''The Holy Citadel'' is the center of the Magistratum, including the Holy Order of the Sacred Flame and the Inquisitors.[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16105132#post16105132][http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16110465#post16110465] Outside the walled portions of the city is a massive quarter of poor from all parts of the realm, but kept out of the acropolis at night. [http://forum.rpg.net/showthread.php?664532-Any-System-GM-less-Tales-of-Anneira&p=16157628#post16157628] '''Sabrons:''' Home of the oldest and greatest school of magi, and home of the Order of Crimson Falcons.[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16105132#post16105132] '''Thecy:''' A barony and medium sized city east of Turiens and seat of Baron Callousey, a suspected traitor.[http://forum.rpg.net/showthread.php?664532-Any-System-GM-less-Tales-of-Anneira&p=16130668#post16130668] '''Turiens:''' The seat of the Empire's power, and residence of the Emperor.[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16105132#post16105132] '''Wilderlands/Malcene Empire:''' Once the center of great Malcene Empire and long since falling into decay, the influence of this dead nation is still felt upon the land they once controlled. Magic, terrible horrors, and other secrets still lurk among its numerous ruins, threatening travelers and would-be treasure hunters. The Malcene survivors live among the people's of the Aventine Empire, some with bizarre powers.[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16105132#post16105132] ===Factions/Organizations=== '''Anti-Imperialists:''' Citizens of Aventi states growing increasingly resistant to authority, even becoming violent. None know who is fueling this campaign to divide the Empire. '''Black Brothers:''' The unpopular Inquisitors of the faith, the Brothers are lone agents of the Church of Solanthar, in the body of the Magistratum[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16110465#post16110465], many acting with complete impunity save the 'Priory of of the Rose' (see below) [http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16103257#post16103257]. '''Holy Order of the Sacred Flame:''' Based in Marontaine (The Holy Citadel), this organization is the military arm of the faith. They serve as the Templars, an important resistance against the Shadow Kingdoms and its ploys. '''Order of Crimson Falcons:''' A prestigious organization of mages sworn to the service of the Empire. The order is based in Sabrons.[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16105132#post16105132] '''Priory of the Rose:''' The Priory, or "Redcaps", is a governing body of high-ranking clergymen, and currently at odds with the Inquisitors, creating a schism in the church, and thus limiting the Empire's power to react to the coming crises [http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16103257#post16103257]. ===Religious Cults and Factions=== '''Church of Izisius (Solantharism):''' Izisius is the formal Old Boruchian name for the Empire's solar deity. After Boruch was conquered in early history, the Aventines coopted their religion with Izisius repackaged as Solanthar, a sanitized and more politically palatable version of the original. Despite the translational corruption, Izisius as Solanthar retained his core portfolios of light, fire, strength, protection, and healing. * '''Main Bodies:''' The Orthodoxy of Solantharism is led by an appointed Pontifex who also inherits the position of Archbishop of Turiens. Three religious bodies directly serve the Pontifex: the Magistratum, the Pastorate, and the Curia. The Magistratum enforces dogma while the Pastorate dispenses spiritual guidance to the general populace. The Curia draws members from both the Magistratum and the Pastorate and serves as a council of advisors to the Pontifex. All of the Church's Templars and Inquisitors come from the Magistratum. The Templars, led by a Grand Master, form the backbone of the Church's military. The Inquisitors, led by an Inquisitor General, are a smaller specialist group dedicated to rooting out heretical influences within the Empire. The Holy Citadel of Marontaine is the main headquarters and base of operations for the Magistratum.[http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play&p=16110465#post16110465] '''The Holy Faith:''' The official monotheistic religion of the Aventine Empire, believing in ''Izisius the Golden'' [http://wiki.rpg.net/index.php/Tales_of_Anneira#Brother_Viktor_Moonskar_of_Montelphon], Lord of Light and the Holy Fire, and is symbolized by the sun, and also is the general term for religion (see 'Church of Izisius' for more detail). Originally, this was the god selected to be the predominant faith of the Empire when its expansionist policies took hold. Some of the old gods still venerated in other provinces of the realm took on the title of Saints and officially found their place within the official religion, while others were abolished altogether. The Empire tolerates a certain amount of diversity, while the Holy Faith itself does not, using extreme measures in some cases to battle the heresies. ===NPCs/Personae=== '''Avonstar, Count:''' The liege-lord of Baron Callousey. Brother Oldskall had warned Viktor to watch for Count Avonstar, and not meddle with the Callouseys.[http://forum.rpg.net/showthread.php?664532-Any-System-GM-less-Tales-of-Anneira&p=16334272#post16334272] '''Callousey, Caldon:''' Young nobleman and heir to the barony in Thecy. The family is suspected by Black Brother, Viktor Moonskar to be treasonous to the throne.[http://forum.rpg.net/showthread.php?664532-Any-System-GM-less-Tales-of-Anneira&p=16130668#post16130668] '''Oldskall, Brother Asun:''' A young and clever member of the Black Brothers with uncertain motives.[http://forum.rpg.net/showthread.php?664532-Any-System-GM-less-Tales-of-Anneira&p=16334272#post16334272]
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