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==Ranger Talents== ===Elemental Nature (Caster)=== HH 142 (1/arc), +2 to MD ===Ranger's Pet (Hunter)=== HH 197, fairy cat: Cinnog * agile: +2 to DEX checks * alert: +2 to WIS checks * scout: Once per arc, your familiar can separate itself from you and make a reconnaissance run of an area or location, and it may even manage that feat unseen (easy skill check for the environment to get your familiar to scout unseen). ( '''Close your eyes and let your pet tell you what to hit:''' Once per battle, while dazed, hindered, weakened, or stunned, you can make an attack as if you were not affected by that condition.<br> '''Your end is not your end:''' The first time you drop to 0 hit points in a battle, roll a normal save (11+). If the save succeeds, you don’t take a Skull. In addition, you get a +5 bonus to your first death save each battle as your pet does its best to WAKE YOU UP (by shouting at you).<br> ===Twin Arrows (Hunter)=== Same as ranger basic ranged attack, except...<br> '''Special:''' Your weapon damage dice drop one notch, usually from d8s to d6s.<br> '''Target:''' One or two nearby or far-away enemies, depending on the weapon's range<br> '''Special:''' Specify before you roll whether you are choosing a single target for both attack rolls OR choose two targets, one enemy as the target of the high roll and one enemy as the target of the low roll.<br> '''Effect:''' Make two separate attack rolls and a single damage roll. With two targets, the higher d20 roll goes against your first target and the lower d20 roll goes against your second target.<br> : '''Natural even hit:''' Normal damage.<br> : '''Natural odd hit:''' Half damage. (Yes, this includes odd crits, meaning a natural odd crit deals normal damage, not double.)<br> : '''Natural even miss:''' Damage equal to your level.<br> : '''Natural odd miss:''' No damage.<br> ===Lethal Hunter (Hunter bonus power)=== 1/battle and 1/Arc <br> Quick action once per turn when the escalation die is 1+<br> Use before making an attack on your turn, without using double ranged attack or double melee attack. Hit or miss, the attack deals an additional +X damage, as shown below.<br> This breaks the usual rule that damage bonuses only add to hits and crits, not to misses. The only way lethal hunter won’t deal its damage is if you fumble with a natural 1.<br> And yes, if you crit with the attack, the damage is doubled like the rest of your damage.<br> Current level: +9 (2d8) damage<br>
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