Editing
Teebo
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==ASSASSIN/FIGHTER ABILITIES== :'''Saving Throws''': Dexterity, Constitution ASSASSIN :'''Backstab (+2)''': when making a melee or ranged attack against an opponent's rear facing, or when making a melee attack against a flanked foe, gain Backstab bonus. May only Backstab creatures that have a discernible anatomy. Must be able to see the target well enough to pick out a vital spot. They may only Backstab with weapons listed on the Assassin's weapon proficiency list. If making ranged Backstab attacks, they must be within close range for the weapon used. :'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks. :'''Find traps''': may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the assassin spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC. :'''Killing Strike (DC 13)''':When attacking a surprised target, an assassin may attempt to deliver a Killing Strike. If the assassin successfully attacks a surprised opponent, the target must make a Constitution Saving Throw. The DC of this Saving Throw is equal to 10 plus the ½ of the assassin level (minimum of 1) + the assassin’s Intelligence modifier. If the victim fails the save, they are automatically reduced to ½ of the assassin level in negative (-2) Hit Points and dying. If the victim makes their Saving Throw the attack deals normal damage. :'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently. :'''Extra Language (1)''': Thieves Chant FIGHTER :'''Weapon Specialization (+2)''': Short Sword. Bonus to both attack and damage with weapon. :'''Cleave''': if you drop a foe (0 hit or less) with a melee attack gain immediate extra melee against another foe in reach with same weapon and bonuses to hit and damage. :'''Combat Dominance (+1)''': bonus to resist disarm, push, and trip and can counter oppoents Acrobatics attempt to tumble past you. Also doulbe base attacks agains opponents of that HD or less. ===Weapon and Armor Proficiencies=== :'''Weapons''': all :'''Armor''': all :'''Shields''': all
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information