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The Beacon
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==Features== '''DEFT EXPLORER:''' ''CANNY'' *Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill: Survival *You can also speak, read, and write two additional languages of your choice: Dwarvish, Giant ---- '''FAVORED FOE:''' *Can do 1d4 damage when hitting an enemy once each turn by marking it when first hit *requires concentration like a spell, otherwise lasts 1 minute * Can do this a number of times equal to proficiency modifier, charges refresh on a long rest * Damage increases to 1d6 at 6th level, 1d8 at 14th ---- '''FIGHTING STYLE:''' ''DUELING'' *When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. ---- '''PRIMAL AWARENESS''' You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don't already know them. *3rd Level: Speak with Animals You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a long rest. ---- '''GATHERED SWARM''' At 3rd level, a swarm of intangible nature spirits has bonded itself to you and can assist you in battle. Until you die, the swarm remains in your space, crawling on you or flying and skittering around you within your space. Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack: *The attack's target takes 1d6 piercing damage from the swarm. *The attack's target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice. *You are moved by the swarm 5 feet horizontally in a direction of your choice.
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