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The Dungeoneers (A D&D Minisetting)
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==Equipment== Because of the “special circumstances” of most recruits, many dungeoneers start with next to nothing. Most D&D characters start out with halfway decent weapons, halfway decent armor and enough supplies to make it almost anywhere; most D&D characters yearn for magical items and exotic equipment. The dungeoneers is different. By severely restricting the amount of equipment they can have, the PCs will have to make do with what little they can buy and what they can salvage. In short, D&D characters yearn for material excellence and dungeoneer characters yearn for material competence. Dungeoneer characters start with the following • The clothes on your back and any personal effects • One canteen full of water or beer • 25 gold pieces for buying equipment • A holy symbol (for clerics) • Spellbook and bag of common spell components (for wizards and sorcerers) • 1 Gold Medallion of the Queen’s Royal Squad of Dungeoneers (Do not pawn) You may have characters buy their equipment separately or as a group. But beware, if you let them buy as a group, they will pool their money and use it much more efficiently. You can also have the characters do their shopping on-screen or off-screen, off-screen buying in generally a lot easier, but it precludes most attempts to steal things.
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