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The Emperor will know His own
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=House Rules and Quirks= '''Scale''' Larger and more powerful entities (Space Marines, vehicles, etc.) get the benefit of Scale when compared to smaller ones. When applying scale to two opposing forces or individuals, compare the sidesβ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser: * +1 per level of difference to their action before the roll * +2 per level of difference to the result after the roll, if the roll succeeds * 1 additional free invoke per level of difference to the results of a successful Create Advantage action. For cases where a small size is an advantage - Stealth, etc. - the Scale difference works in reverse. '''Corruption''' Corruption is a constant risk. Every character has a Corruption clock, with four segments. Each use of the following fills one Corruption segment: * Use of an unsanctioned psyker power * Use of a Corruption or Mutation Stunt * Use/invocation of a Corrupted Aspect * Many situations involving exposure to Corruption or the Warp. When the four segments fill, one Aspect is Corrupted, and the player has to rewrite it. When all Aspects are Corrupted, the character becomes a monstrous NPC. Corruption can be cleared by spending one session without using such powers/exposure to such situations, or by certain purification rites. A Corrupted Aspect cannot be restored, though. '''Corruption and Mutation Stunts''' Characters with a Corrupted Aspect or Mutants can take Corruption or Mutation Stunts. These are roughly twice as powerful as regular Stunts (+4 instead of +2), but always require marking of your Corruption clock to use. They are also almost always associated with some gruesome physical flaw or unsettling psychic/psychological distortion.
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