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== Professions == AKA Classes. Only classes and class options found in the three main books are allowed. Each Culture has preferred and scorned classes. Each also provides a Bonus Skill. As with all such skill gains, if your PCs class or background would give them the same skill, you may choose another. '''Acalani''' - The Acalani prefer Bards, Paladins and Wizards. They scorn Barbarians, Rogues and Warlocks. *Bonus Skill: Persuasion '''Trakken''' - The Trakken prefer Druids, Rangers and Fighters. They scorn Clerics, Rogues and Wizards. *Bonus Skill: Survival '''Caslaht''' - The Caslaht prefer Fighters, Paladins and Bards. They scorn Barbarians, Rogues and Sorcerers. *Bonus Skill: Nature '''Delisse''' - The Delisse prefer Druids, Clerics and Rangers. They scorn Fighters, Rogues and Warlocks. *Bonus Skill: Nature '''Sartana''' - The Sartana prefer Barbarians, Clerics and Monks. They scorn Druids, Rangers and Sorcerers. *Bonus Skill: Religion '''Kal Tora''' - The Kal Tora prefer Clerics, Paladins and Sorcerers. They scorn Barbarians, Rogues and Wizards. *Bonus Skill: Athletics '''Faram''' - The Faram prefer Bards, Sorcerers and Wizards. They scorn Barbarians, Fighters and Rogues. *Bonus Skill: Investigation '''Anlat''' - The Anlat prefer Barbarians, Druids and Rangers. They scorn Monks, Rogues and Warlocks. *Bonus Skill: Survival '''Sinandre''' - The Sinandre prefer Druids, Rangers and Sorcerers. They scorn Paladins, Monks and Wizards. *Bonus Skill: Athletics '''Esinandre''' - The Esinandre live amongst Humans and take the culture in which they live. '''Tarat''' - The Tarat prefer Clerics, Fighters, and Paladins. They scorn Barbarians, Rogues and Wizards. *Bonus Skill: Perception '''Yryc''' - The Yryc take the Culture in which they live. They can be found amongst all save only the Tarat. '''Havlin''' - The Havlin take the Culture in which they live. They can be found amongst all Peoples. '''Gnomon''' - The Gnomon can be found amongst the Tarat, the Sartana, or the Kal Tora, and take that culture.
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