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Umbral Domains Changeling Dark Ages Arts
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=== Magic === The mechanical effects of most magical effects (ie. the rules given under each Cantrip listing in the book) remain relatively unchanged. However, some of the general systems are quite different. The difficulty of casting a cantrip is determined as follows: Wyrd cantrips have a difficulty that’s the highest of these numbers: * Target’s Willpower (if Target is a mortal) * Target’s permanent Glamour (if target spends a point of temporary Glamour) * Caster’s permanent Glamour Chimeral cantrips have a difficulty that’s the highest of these numbers: * Target’s Willpower (if Target is a mortal) * Target’s permanent Banality (if target spends a point of temporary Banality) * Caster’s permanent Banality Counterweaving employs Banality or Glamour depending on the type of effect being countered: Using Glamour counterweaves glamour based effects. Using Banality counterweaves Banality based effects. ==== Cantrips ==== A character gains a number of Cantrips equal to their permanent Banality rating in each Art which they have at least one rank in. However there are strict limits: Each Cantrip learned covers only one level of an Art combined with one level of a Realm. The specific Art and Realm level are chosen when the Cantrip is first acquired. ''For example a character could take the Fugue Cantrip allowing it to apply to "Dire Enemies". However, if the character could not apply Fugue to "Familiar Faces" without learning the Cantrip again.'' Using a Cantrip is called "casting". Other than these modifications individual Cantrips use the normal rules for casting presented in the Changeling core book. ==== Arts ==== Arts are both more flexible and a bit more difficult to use. A character with at least one dot in any Art can produce effects similar to any of the cantrips associated with that Art, as long as she has the appropriate Realms to do so. Using an Art is called "wreaking" (past tense="wrought", person preforming="worker"). When wreaking an Art the character first rolls a contest of: Permanent Glamour + Ranks taken in Art (DC=6) vs. Permanent Banality + Level of Art effect desired (DC=6) Successes cancel out. If the Glamour pool has any successes these contribute extra dice to the wreaking. However, if the Banality pool has more successes these either contribute nightmare dice or indicate extra glamour which must be spent just to make the effect have any chance of succeeding (worker’s option). If this step has been successfully completed then wreaking of the Art proceeds according to normal rules as presented in the associated Cantrip description. --[[User:Peter K.|Peter K.]] 21:58, 23 June 2006 (PDT)
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