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Urchins: Character Generation
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==Distinctions== Distinctions are unique personal traits or tropes that set characters apart from one another beyond the pure mechanics, and are the third of the prime traits that should be added to every roll along with Approaches and Roles. If approaches tell HOW, and roles tell WHAT, then Distinctions give us a look at '''WHO''' is acting. [pp50] There are three categories of distinctions for this game and you must choose one of each: Background | Quirk | Free. ---- All distinctions default to a rating of [[File:d8a.png|24px]] except when engaging the '''Hinder''' SFX. ---- ===Background Distinction=== Urchins are orphans, forgotten and unseen, scraping by in the streets and sewers of Rattown and the Labyrinth and in the wretched depths of the Undercity. Despite sharing a similar fate with their fellows, however, each Urchin followed their own unique path to get where they are. '''Sample Backgrounds''' might include Abandoned Royal, Kidnapped, Born in the Deep, Storm Rat, etc. ---- ===Quirk Distinction=== Urchins are a hardy lot of survivors with their own bizarre coping mechanisms. Sample Quirks might include Obsessive Guar Chewer, Wears Clothes Backwards, Speaks in Rhyme, Kindness Tourette's, etc. ---- ===Free Distinction=== A free distinction is exactly that. You are free to come up with any distinction that makes sense for the character and the setting. ---- [[Urchins:_Eyes_of_the_Undercity#Character_Files.2FMeta_Currencies|< < < Main Page]]
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