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===Equipment and Magical Items=== Characters will begin play with 9,000 gold pieces in cash and valuables. No single magical or psionic item may have a market price over 2,250 gold pieces. However, metal will be very unusual in the vale and most if not all weapons and armor should do without it. As the group ventures outside of the vale they will be able to upgrade their equipment, but until then consider stone maces, stone axes and obsidian knives over swords and other weapons that rely on large quantities of metal. The same goes for armor. Stone and bone weapons are -2 to hit and damage per p.144 of the DMG. As a house rule, a masterwork stone or bone weapon will have no penalties or bonuses to hit or damage.
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