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User:Bill/Rifts Week by Week/Series One Notes
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==Session Four - September 5, 2011== I was out of town August 29th, so no session was had. We almost didn't have a session this week either. I left my notes, including the pregenerated characters at home. Fortunately, both Tess and Chewie had mostly completed writing their own characters. I was able to help them finish a pair of dragons and assist Nick with a Burster with a little time left to play. Since a couple characters had already been captured, we elected to continue with the story in that direction. The group found themselves confined in a circular pit with a huge grate over it. Chewie's character attempted to force the grate and was rewarded for his efforts with a magical blast of energy. Tess's character circumvented the issue entirely by teleporting out of the cell. The escape would have been ludicrously simple if not for the presence of Nick's character. Because dragons are not able to teleport others along with themselves, they were faced with the choice of abandoning their friend or discovering the means by which the cage operated. They chose the latter. Utilizing her telemechanics power, Tess's character was able to operate the mechanism controlling the gate and free her friends. Nick and Chewie's characters exited the pit to discover a woman had just entered the room. The woman then transformed into a snarling werewolf and flung herself at them. The fight was cut short as Tess managed to get the hangar doors open so the group could flee into the air. In spite of my failure to come prepared, the session went reasonably well and gave the players some information to advance the plot. Coherency is a little low for my taste, what with the group composition fluctuating the way it does, but as long as everyone continues to have fun I will be satisfied. Nick expressed a desire to engage in more actual role-play, and I will admit that the series has been combat heavy up to this point. I will have to make an effort to insert more opportunities for the players to engage NPCs in banter.
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