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== Equipment == *Gear, Armor, Weapons: Total Encumbrance. ** Rebec ** Leather +1, Wt 200 ** Crossbow Bolts: 60 (20gp) ** Crossbow (30GP), Wt 50 ** Sword 1d8 Wt 60 (10gp) ** Grappling Hook (25gp) ** Rope 100' (2gp) ** Waterskin (1 gp) ** Wine 10 pints (5 gp) ** Lantern 10 (10 gp) ** Oil 5 flasks (10gp) ** Mirror 5 ** Rations Iron (21 days) (45 gp) ** Tinder Box:3 gp ** Backpack 5gp ** Crowbar: 10gp ** Share of the Company: 1000gp ** Potion of Heroism: Normal humans and characters of a combat-focused, non-magic using class (e.g. dwarf, fighter, halfling) who drink a potion of heroism temporarily gain additional levels. The number of levels gained depends on the character’s normal experience level: Normal human: Gain the abilities of a 4th level fighter. 1st–3rd level: Gain 3 levels. 4th–7th level: Gain 2 levels. 8th–10th level: Gain 1 level. 11th level+: No effect. Effects: All abilities of the additional levels are gained, including extra hit points. Damage: Damage suffered while under the effects of this potion is first deducted from the pool of additional hit points granted. * Amulet of Protection Against Scrying: An amulet that provides protection from remote viewing and mind-reading. Crystal balls: The person wearing this amulet cannot be viewed in a crystal ball. ESP: The wearer is immune to all forms of ESP. Encumbrance: 390 - Includes basic encumbrance of 80 coins for miscellaneous items. 3819 GP 792GP on board the ship. 3569GP banked in Deepwater
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