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Warrior Core and Lord Gladiators Association
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====Killing your Foe and the Rescue==== One other thing to note about the ''Ten Blood Rule''. While most combatants are satisfied after ten strikes, it is legal for a combatant to refuse to allow his opponent to be removed from the field and healed. He may allow him to die of his wounds. It is considered brutal and a stain on one's reputation but reputation means different things to different cultures. Lizardmen are known for eating their opponents raw. At this point the friends of the fallen must "Rescue" their friend. The victorious combatant usually stands aside and allow the rescue. 3 people are required to rescue him. They must be able to physically carry him from the rings. They must be registered Warrior or gladiators. '''Rescue''' is a uncertain activity. Its customs vary from region to region. A common practice is for the victor to call his ''seconds'' to stand by him and guard his kill. They may then fight to keep the fallen combatant, or ransom him back. This practice remains in all the blooded versions of the game beyond this.
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