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=== Malkin, Deadman === Str 11 (+0), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 16 (+3) 23/23 hps<br> AC 19, 20 w/ shield (chain shirt +4, habit of protection +4) , Dex +1<br> Base Attack Bonus +2<br> Saves: Fort +4, Ref +3, Will +7 Melee: shortspear +2, 1d6; Mace of Disruption +3 (+1 magic), 1d8+1<br> Ranged: light crossbow +3, 1d6 Languages: Common, Angelic<br> Special: Aura, Channel Energy 2d6<br> Domains: Glory, Sun<br> Spells : Level 0 (Orisons): 8 Level 1: 6+1 Level 2:2+1<br> Suggested typical prayer list: Command, Comprehend Languages, Detect Evil, Dancing Lantern, Protection From Evil<br> 2nd:Aid, Spiritual Weapon Domain spell: shield of faith, Bless Weapon<br> Feats (2): Turn Undead (DC14), Blazing Channel (undead failing turn save are on fire), Selective Channel<br> Armour/weapon profs: simple weapons, light armor (med swapped for habit of protection) Skills Ranks Spent: 15/15<br> Diplomacy 9: 3 ranks + 3 Cha + 3 class, Heal 9: 2 ranks + Wis + 4 class + 3, Knowledge (Religion) 7: 3 ranks + 1 Int + 3 class, Sense Motive 10: 3 ranks + 4 Wis + 3 class, Perception 10: 2 rank +1 trait + 4 Wis +3 class, Spellcraft 5: 1 rank +1 Int +3 class, Stealth 2:1 rank +1 Dex Gold: 20 brightpennies remaining. Starts 160 (http://orokos.com/roll/696905)<br> Equipment: Habit of Protection (+4 Wis bonus), Chain shirt, small wooden shield, short spear, light crossbow, masterwork mace, bag of bolts, Pack, Guild Deadman Kit*, waterskin, books, pens, ink, candles, lamp, oil. * has holy water, candles, holy symbols etc for cleric activities Stake of Destruction +1/+3 vs Undead (+7/+9, 1d4+1/+3, 19-20/x2, S or P, light, 10 ft Thrown, one use of the Destruction ability if blessed by a bishop) * Undead Destruction - on a successful attack, you may channel holy energy stored in the stake once against an undead creature. The creature must make a successful save against the turn attempt (DC based on the Turn Undead ability) or be destroyed. Glory Domain<br> Domain Spells: 1st—shield of faith, 2nd—bless weapon, 3rd—searing light<br> Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier. Sun Domain<br> Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light<br> Sun’s Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy. ----
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