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==Edges== Characters will begin with 6 Edges (A human with full complement of hinderances allowed in the RAW for points would start with 3 edges and gain the opportunity to gain 3 more by the time they reached 20xp). Additionally, all characters have one instance of '''Wyrd Adept''' [see below]. Characters start with 5 powers from their list for which they must meet the prerequisites. Characters start play able to use 1 power + 1 power for each character rank they earn (3 total for new characters) per scene. Additionally, characters who choose the edge New Power gain +1 use for each time they take that edge. '''Note 1:''' If an edge is available, itβs extended/advanced versions are available as well, but I'm not listing all of those. '''Note 2:''' Clan characters start play at 20xp and as such meet the requirements for edges with the Seasoned prerequisite. '''Note 3:''' Going forward, you can use earned XP to buy other things, but the bonus XP you start with is all being wrapped up in the above Edge bonus. ''Please see the book for definitions of a given edge.'' ===Tweaks and Omissions, Redux=== For various reasons, the following Edges are not available: *'''Background '''- Noble, Quick, Rich **Note: '''Imposing''' replaces Brawny and '''Wyrd Adept''' replaces Arcane Background *''' Combat''' - First Strike (because initiative changes/PBP headaches), Giant Killer, Rock and Roll *'''Powered''' - Only the '''New Power''' edge is available. *'''Professional''' - Ace (because no planes) and Mr. Fix-It are not available; Adept, Champion, Cartographer, Holy/Unholy Warrior, Mentalist, and Wizard are exclusively Imperial edges. (They might be earned later through experience, but it will take some legwork) *'''Social''' and '''Weird''' edges are all available *'''Wildcard''' Edges are not available since we are not using cards *'''Legendary''' Edges are being left off for now because they go beyond the immediate scope of starting this game. ===Background Edges=== *Alertness *Ambidextrous (Reflexes d8+) *Arcane Resistance (Wyrd d8+) *Attractive *Berserk *Brave *Fast Healer (Grit d6+) *Fleet Footed (Reflexes d6+) *Imposing [replaces Brawny] (Savagery and Grit both d6+) *Linguist (Cunning d6+) *Luck *Wyrd Adept [replaces Arcane Background] Chose one of the following: **[[Wyrd_of_the_Wanderer_-_Chargen#Bonewight|Bonewight]] **[[Wyrd_of_the_Wanderer_-_Chargen#Farseer|Farseer]] **[[Wyrd_of_the_Wanderer_-_Chargen#Harbinger|Harbinger]] **[[Wyrd_of_the_Wanderer_-_Chargen#Mistweaver|Mistweaver]] **[[Wyrd_of_the_Wanderer_-_Chargen#Runespeaker|Runespeaker]] **[[Wyrd_of_the_Wanderer_-_Chargen#Wildwarden|Wildwarden]] Full descriptions in the '''[[Wyrd_of_the_Wanderer_-_Chargen#Powers|Powers]]''' section below. This edge may not be taken more than once. ===Combat Edges=== *Block [Seasoned] (Fighting d8+) *Brawler [Novice] (Savagery d8+) *Combat Reflexes [Seasoned] *Counterattack [Seasoned] (Fighting d8+) *Dodge [Seasoned] (Reflexes d8+) *Elan [Novice] (Wyrd d8+) *Extraction [Novice] (Reflexes d8+) *Florentine [Novice] (Reflexes d8+; Fighting d8+) *Frenzy [Seasoned] (Fighting d10+) *Hard to Kill [Novice] (Wyrd d8+) *Heirloom Weapon [Replaces Trademark Weapon][Novice] (Fighting or Shooting d10+) *Improvisational Fighter [Novice] (Cunning d6+) *Killer Instinct [Heroic] *Level Headed [Seasoned] (Cunning d8+) *Marksman [Seasoned] *Nerves of Steel [Novice] (Grit d8) *No Mercy [Seasoned] *Quick Draw [Novice] (Reflexes d8+) *Steady Hands [Novice] (Reflexes d8+) *Stonefist [Replaces Martial Artist][Novice] (Fighting d6+) *Sweep [Novice] (Savagery d8+; Fighting d8+) *Two Fisted [Novice] (Reflexes d8+) ===Leadership Edges=== *Command [Novice] (Cunning or Wyrd d6+) *Command Presence [Novice] (Command) *Fervor [Veteran] (Command; Wyrd d8+) *Hold the Line [Seasoned] (Command; Cunning d8+) *Inspire [Seasoned] (Command) *Leader of Men [Veteran] (Command) *Natural Leader [Novice] (Command; Wyrd d8+) *Tactician [Seasoned] (Command; Cunning d8+; Knowledge [Batt;e] d6+) ===Power Edges=== New Power [Wyrd Adept] ===Profession Edges=== *Acrobat (Reflexes d8+) *Assassin (Reflexes d8+; Climbing d6+; Fighting d6+; Stealth d8+) *Investigator (Cunning d8+; Investigation d8+; Streetwise d8+) *Jack of All Trades (Cunning d10+) *MacGuyver (Cunning d6+; Craft [Any] or Mechanismsd6+; Notice d8+) *Scholar (2 Knowledge [Focus] d8+) *Thief (Reflexes d8+; Climbing d6+; Mechanisms d6+; Stealth d8+) *Woodsman (Cunning or Wyrd d6+; Survival d8+; Tracking d8+) ===Social Edges=== *Charismatic (Wyrd d8+) *Common Bond (Wyrd d8+) *Connections [pick one group to have a connection with each time this edge is taken]. *Strong Willed (Intimidation d6+; Taunt d6+) ===Weird Edges=== *Beast Bond *Beast Master (Wyrd d8+} *Danger Sense *Healer [Applies to First Aid rolls] *Liquid Courage (Grit d8+) *Scavenger (Luck)
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