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Yagura:SRD:Attack of Opportunity
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=====Making an Attack of Opportunity===== An attack of opportunity is a single [[Yagura:SRD:Melee Attack|melee attack]], and you can only make one per [[Yagura:SRD:Round|round]]. You don’t have to make an AoO if you don’t want to. An experienced character gets additional regular [[Yagura:SRD:Melee Attack|melee attacks]] (by using the full attack action), but at a lower attack bonus. You make your attack of opportunity, however, at your normal attack bonus—even if you’ve already attacked in the [[Yagura:SRD:Round|round]]. An attack of opportunity “interrupts” the normal flow of actions in the [[Yagura:SRD:Round|round]]. If an AoO is provoked, immediately resolve the AoO, then continue with the next character’s turn (or complete the current turn, if the AoO was provoked in the midst of a character’s turn). ======Economy of Opportunity====== Each character can make only one attack of opportunity per round. Some abilities and [[Yagura:SRD:Feats|feats]] increase the number of AoOs you have available. If you have a Base Attack Bonus high enough to warrant gaining additional attacks, you also get additional AoOs. So a character with a BAB of +6 can make 2 AoOs each round. A character with a BAB of +11 can make 3, and a character with 16 can make 4. This does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate AoOs (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same [[Yagura:SRD:Round|round]] doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.
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