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== Exploration == === Random Encounters - Minarcil Area === ==== Minarcil - Snowy Forest ==== 15% chance per day {| border="1" style="text-align:left" ! d100 !! Encounter !! XP |- | 01-08 || 1 Dire Rat || 135 |- | 09-15 || 1 Flash Beetle (variant fire beetle) || 200 |- | 16-19 || 2 Human Skeletons || 270 |- | 20-27 || 1 Giant Amoeba || 400 |- | 28-32 || 3 Human Skeletons || 405 |- | 33-40 || 1 Bombardier Beetle (variant giant beetle) || 600 |- | 41-48 || 1 Bat Swarm || 600 |- | 49-55 || 1 Dire Bat || 600 |- | 56-59 || 1 Ice Mephit || 800 |- | 60-66 || 1 Frost Scorpion (Giant Scorpion, trade climb for stealth in snow, Str dmg for Con dmg) || 800 |- | 67-73 || 2 Wolves || 800 |- | 74-80 || 1 Ankheg || 800 |- | 81-87 || 2 Giant Ants (1 worker, 1 soldier) || 1,000 |- | 88-92 || 3 Wolves || 1,200 |- | 93-97 || 1 Brown Bear || 1,200 |- | 98-00 || 1 Creeper || 1,200 |} ==== Minarcil - Swamps ==== ===== Exploring ===== 25% chance * Creepers - 3 dead crocodiles that spawn 6 young creepers * Stirges - 8 stirges fly off a carcass * Boggards - 5 boggards and 7 giant frogs ambush the players * Dire Croc - A dire croc ambushes the players from the water * Witch - A crazed witch in a walking hut ===== Travelling ===== A 20% chance of a random encounter per hex per day. {| border="1" style="text-align:left; margin:1em" ! d20 !! Description |- | 1-2 || 6 striges |- | 3-5 || 4 giant frogs |- | 6-8 || 4 crocodiles |- | 9-10 || 2 mosquito swarms |- | 11-14 || 1 gray ooze |- | 15 || 1 will-o-wisp |- | 16-17 || 3 giant leeches |- | 18 || 1 leech swarm |- | 19-20 || 1 ochre jelly |} === Random Encounters - Capathes Area === ==== Jungle ==== A 40% chance of a random encounter per hex per day. {| border="1" style="text-align:left; margin:1em" ! d20 !! Description |- | 1-2 || Storm (Lightning) |- | 3 || 1 Tobongo |- | 4 || 1 Tyrannosaurus |- | 5-6 || 1 Giant Anaconda |- | 7-8 || Cyclops tribe (1 tyrant, 1d3+1 followers) |- | 9 || Grimstalker troupe (1d3+2) |- | 10 || Weaverworm plus Orc worshipers (3d3) |- | 11 || Zomok |- | 12 || Imperial Forest Dragon |- | 13 || Willow Dusk |- | 14 || Alraune |- | 15 || Sard |- | || |- | || |- | || |} ==== Plains ==== ==== Swamp ==== ==== Mountains (Top) ==== ==== Mountains (Underside) ==== === Random Scenery === ==== Snowy Forest ==== {| border="1" style="text-align:left; margin:1em" ! d20 !! Perception !! Description |- | 1 || - || Poison ivy. Survival or Knowledge (Nature) DC 15. Onset 1 hour. |- | 2 || - || Left over pit trap. Perception DC 20. DC 20 Reflex to avoid 2d6 falling damage. |- | 3 || 10 || Berries. Survival DC 15 to see that they are edible. |- | 4 || 10 || Berries. Survival DC 15 to see that they are poisonous. |- | 5 || 10 || Mushrooms. Survival DC 20 to see that they are edible. |- | 6 || 10 || Mushrooms. Survival DC 20 to see that they are poisonous. |- | 7 || 10 || Flowers. Knowledge (Nature) DC 20 to see that they are valuable. 60x1d6 gp worth. |- | 8 || 10 || Flowers. Knowledge (Nature), but there's nothing special about them. |- | 9 || 20 || An ancient stone cairn. Roll below if dug up. |- | 10 || 15 || An overgrown path. Roll to see which direction it leads. |- | 11 || 15 || Tiny snowmen. |- | 12 || - || A hot spring. Roll again for encounter. |- | 13 || - || A clearing. |- | 14 || 15 || Huge animal bones. |- | 15 || 15 || A leftover temporary shelter. |- | 16 || 20 || An old camp site. |- | 17 || 5 || A small band of nomads. |- | 18 || 5 || A small fresh water spring. |- | 19 || 10 || A shallow cave. Roll below. |- | 20 || 10 || A deep cave. Roll below and reroll encounter. |} {| border="1" style="text-align:left; margin:1em" ! d100 !! Description |- | 01-05 || Nothing |- | 06-13 || Bones |- | 14-25 || Vermin |- | 26-40 || Coins. 100 x 1d6 gp worth. |- | 41-70 || A gem. 50 x 4d6 gp worth. |- | 71-90 || An old masterwork weapon. |- | 91-00 || A minor magic item. |} ==== Swamps ==== {| border="1" style="text-align:left; margin:1em" ! d20 !! Perception !! Description |- | 1 || - || Poison ivy. Survival or Knowledge (Nature) DC 15. Onset 1 hour. |- | 2 || - || Quicksand. (http://www.d20pfsrd.com/gamemastering/environment/wilderness) |- | 3 || - || Swamp gas. (http://paizo.com/pathfinderRPG/prd/ultimateCampaign/campaignSystems/exploration.html) |- | 4 || 10 || Berries. Survival DC 20 to see that they are edible. |- | 5 || 10 || Berries. Survival DC 20 to see that they are poisonous. |- | 6 || 10 || Mushrooms. Survival DC 25 to see that they are poisonous. |- | 7 || 10 || Unusual plants. Knowledge (Nature) DC 25 to see that they are valuable. 60x1d6 gp worth. |- | 8 || 10 || Unusual plants. Knowledge (Nature), but there's nothing special about them. |- | 9 || - || A freshwater spring. Roll again for encounter. |- | 10 || - || A snake nest. Snakes and roll below if searched. |- | 11 || - || A sunken cart. Roll below. |- | 12 || 15 || An abandoned hut. Roll below. |- | 13 || 20 || An old camp site. |- | 14 || 10 || A shallow cave. Roll below. |- | 15 || 10 || Large brown mold. Roll below if cleared. |- | 16 || - || Large bog. Waste a day. |- | 17 || || |- | 18 || || |- | 19 || || |- | 20 || || |} {| border="1" style="text-align:left; margin:1em" ! d100 !! Description |- | 01-05 || Nothing |- | 06-13 || Bones |- | 14-25 || Vermin |- | 26-40 || Coins. 100 x 1d6 gp worth. |- | 41-70 || A gem. 50 x 4d6 gp worth. |- | 71-90 || An old masterwork weapon. |- | 91-00 || A minor magic item. |} ==== Jungle ==== {| border="1" style="text-align:left; margin:1em" ! d20 !! Perception !! Description |- | 1 || - || A small, swift river. |- | 2 || - || A large, slow river. Reroll encounter. |- | 3 || 20 || Mosquito infested pond. 1d3 rounds of mosquito swarm if pond is disturbed. Can also roll Survival or Knowledge Nature. |- | 4 || 20 || Rotten tree. DC 20 reflex save or take 3d6 damage from fall. |- | 5 || 20 || Dense undergrowth. Reroll encounter and double travel time through this hex. |- | 6 || - || [http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/hazards/environmental-hazards/treacherous-hillside-cr-1 Steep slope.] Acrobatics checks or lose 1 hour. |- | 7 || || |- | 8 || || |- | 9 || || |- | 10 || || |- | 11 || || |- | 12 || || |- | 13 || || |- | 14 || || |- | 15 || || |- | 16 || || |- | 17 || || |- | 18 || || |- | 19 || || |- | 20 || || |} {| border="1" style="text-align:left; margin:1em" ! d100 !! Description |- | || |- | || |- | || |} ==== Temperate Forest ==== {| border="1" style="text-align:left; margin:1em" ! d20 !! Perception !! Description |- | 1 || - || An unusually large, hollow tree. Roll below and reroll encounter. |- | 2 || - || A clearing. Roll below. |- | 3 || 20 || Assassin vine. (Can roll Survival or Knowledge Nature as well.) |- | 4 || 20 || Pseudodragon nest. Shy. (1d4 pseudodragons.) |- | 5 || 15 || Ape nest. Agressive, but won't pursue for long. (Alpha male, 4d3 females, 4d3 children) |- | 6 || 15 || Abandoned tree house. Roll below. |- | 7 || 15 || Large Grig community along a small river. Wary. (100+ individuals.) |- | 8 || - || Small lake. Reroll encounter. |- | 9 || 20 || Nymph's abode. Wary. |- | 10 || || |- | 11 || || |- | 12 || || |- | 13 || || |- | 14 || || |- | 15 || || |- | 16 || || |- | 17 || || |- | 18 || || |- | 19 || || |- | 20 || || |} {| border="1" style="text-align:left; margin:1em" ! d100 !! Description |- | || |- | || |- | || |} ==== Mountainous (Top) ==== ==== Mountainous (Underside) ==== === Creepy Jungle === ==== Used Creepy Events ==== {| border="1" style="text-align:left; margin:1em" ! Description |- | A wolf howls in the distance but it's cut off mid-howl. You hear nothing else, not even insects chirping. |- | The moon through the trees makes a very convincing pair of eyes staring down on you. Its gaze seems to follow you as you continue to walk. It blinks as something passes overhead. |- | A very large panther lands in front of you. It bolts past you as if you weren't there. It had no eyes. |- | Your reflection in the water has three glowing eyes. When you move away, you realize it was just a trick of the light. |} ==== Used Creepy Treasures ==== {| border="1" style="text-align:left; margin:1em" ! Description |- | You hear someone talking indistinctly, but there's no one there. (After some investigation) it seems like there's a wand caught in a tree and the wind is somehow setting it off. [Wand of Ghost Sound with 2d20 charges left.] |- | You find a half buried skull. In its eye sockets are two clear gems. The reflections make it look as if the skull is watching you. A centipede crawls out from under one of the gems as you watch. [Two 10k gp diamonds.] |- | The trees ahead have glowing yellow and white eyes all along the trunks and limbs that look like grasping claws. (Upon closer inspection) the eyes turn out to be gold coins that the trees grew around. [7777 gp in gold and platinum.] |- | A hollow tree is run through with a variety of swords and spears. Most are rusted through, but one is in good shape. Whatever was inside the tree is no longer there. [Tormented Edge] |- | You notice a skeleton flying through a clearing above you, no just hovering or maybe hanging, though there's nothing to hang from. (Upon closer inspection) it's neck is caught between two immovable rods. |} ==== Random Creepy Events ==== {| border="1" style="text-align:left; margin:1em" ! d12 !! Description |- | 1 || A wolf howls in the distance but it's cut off mid-howl. The wind picks up briefly, then you hear nothing else, not even insects chirping. [2 Flying Polyps] |- | 2 || A large ring of mushrooms dance and sway in a non-existent wind. [12 Phycomid, 3 Mi-Go] |- | 3 || You suddenly notice that the knots and holes in the trees make them look like they're screaming. All of them. |- | 4 || The trees here are growing in disturbing spirals and helices. |- | 5 || A swarm of gnats and flies ahead of you are flying in strange patterns. You can almost make out letters, numbers and other symbols in the air. They disperse before you can get a good look. [2 Bloodhaze Mosquito Swarms] |- | 6 || The jungle is dead quiet. Your footsteps echo back much more and much more loudly than it seems like they should. |- | 7 || You see a large deer ahead. It raises its head from another deer carcass to reveal a wide, blood-soaked grin full of serrated teeth. It bolts into the jungle before you can ready your weapons. [1 Wendigo] |- | 8 || A small bird lands on a branch ahead of you. It sees you and lets out a deep, bone-shaking scream before flying away. The silence is much heavier now. [2 Roc] |- | 9 || A red liquid oozes from under the dead leaves with each step. Upon closer inspection, it seems to just be mud. It does have an iron smell though. [4 Blood Pudding] |- | 10 || All around you, worms begin fleeing the ground. All different kinds dig up to the surface and crawl away, apparently away from you. (Perception 20: You can feel something moving underground, something large.) [1 Purple Worm] |- | 11 || This section of the jungle seems to be perfectly normal. (Survival 20: There are signs that a large predator lives nearby.) [1 Mythic Advanced Dire Bear, 6 Redcaps] |- | 12 || |} ==== Random Creepy Treasures ==== {| border="1" style="text-align:left; margin:1em" ! d8 !! Description |- | 1 || You find a ring in the mud. It's still on a finger. The rest of the body is nowhere to be found. [Ring of Transposition] |- | 2 || Behind a small mound, you find a skeleton holding a potion. Whoever it was appears to have died while trying to get the stopper out. [Potion of Protection from Chaos] |- | 3 || In a hollow stump, you find a scroll. You can't tell what material it's made of and the symbols on it seem to move under your gaze. Make a Will save if trying to decipher (no real effect). |- | 4 || You find a discarded pouch made of some unidentifiable material. Inside, you find three transparent mushrooms full of a strange, blue liquid. [3 Potions, Cure Major + Barkskin+4 + 1 Dex Dmg.] |- | 5 || Some distance away, the terrain seems to be changing before your eyes. The last remains of some old ruins seems to be dissolving into a new hill. [1 Pleroma Aeon (not interested in the characters), Demon Armor in the ruins, Celestial Armor and healing spring in the hill] |- | 6 || In a shallow cave, you find a large number of old corpses. It looks as if they killed each other. The entire cave has a strange reddish tinge. [Bloodletting Kukri, 1 Derghodaemon] |- | 7 || On a rock, you find a single platinum coin. [A pugwampi rogue follows the party.] |- | 8 || A strange, blue humanoid pulls something out of an old cairn and stashes it in a chest, which it then stows on its back. [1 mercane. Will trade magic items. Will plane shift if attacked.] |}
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