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Mad Season: Cultural Setting
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==Religion== Barbarians mostly revere spirits of nature and each clan is consecrated to a particular totem spirit that they revere and try to emulate. But there are spirits that transcend even the totems. Like the Dwarves, Barbarians do not name their deities, preferring descriptive titles. ===Totems=== Each clan pays particular respect to their special totem, but all totems are recognized and appealed to as appropriate. ===Day=== Above the animal totems of the clans, the spirit of Day is regarded as a spirit of truth and revelation. ===Night=== Above the animal totems of the clans, the spirit of Night is regarded as a spirit of mysteries and hidden strength. ===Storms=== The spirit of storms manifests as a raging fury of weather with a great warrior wielding thunder's hammer at the storm's heart. ===Trickster=== The trickster is the spirit of unexpected change, a shapeshifter and manipulator of fire. The fox is the most common form he is found in. ===The Lady=== Lithe and young, the Lady is depicted as a young girl clad in a dark cloak with her long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her eyes. The Lady bears a pair of bone daggers, stained a deep red along the blades. ===The Slain God=== The Slain God is a figure out of legend who is said to have sacrificed himself to bring peace between his people and the Empire and is depicted as a figure held by spikes onto the surface of a great stone table. ===The Ancient Mist=== Older than Night or Day, the Ancient Mist is known to have the power to obscure both and to sink into the hearts and souls of any of the People too long caught in her presence.
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