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Stars Without Number: Back in Black
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==== New Weapons ==== *Some pistols are designed to be concealed. They will usually have less range and ammunition capacity, but in return can be hidden beneath normal clothing. Costs are the same as for the larger version. Some worlds allow open carry but not concealed carry; Culture/Traveler 0 and access to a planetary data network will be sufficient to forewarn PCs who think to ask the GM what the local weapon laws are. For double cost, these weapons will defeat TL3 security scans and can only be found with a pat-down search. Even then, the dedicated PC might find ways of hiding them. **Concealable Mag Pistols have a four round ammunition capacity and a range of 20/40. **Concealable Laser Pistols have a seven round ammunition capacity and a range of 50/100. **Concealable Thermal Pistols have a four round ammunition capacity and a range of 15/30. *Sniper Rifles **Laser Sniper Rifle: +1 to hit, 2d10 damage, add your combat/energy skill to your damage rating if you take at least one round to aim. Range 2000/4000. Has an enormous scope with low-light capability. Gets 5 shots from a Type A power cell. 4 Encumbrance, takes two rounds to fold from a briefcase-sized case out to the firing configuration, or one round to fold back. Fires from a bipod mount. **Railgun: 3d8 damage, add your combat/projectile skill to your damage rating if you take at least one round to aim. Range 1500/3000. Enormous scope with low-light capability. 3 round magazine. 5 encumbrance, takes two rounds to fold out from a briefcase-sized case out to firing configuration, or one round to fold back. Fires from a bipod mount. Loud.
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