Editing
LEGACY MAD CITY
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Nightmares: The Labyrinth and The Catacombs= ==The Keeper of the Maze - Pain 12== One Nightmare claims rule over both Quarters, controlling more of the Mad City than any but the One Eyed Jack himself. The Keeper of the maze is a hulking black figure with eyes like embers and the skeletal head and horns and hooves of a great bull. Brands tattoo every inch of his hide, glowing and fading like red-orange coals, echoing the Keeper's every breath. Piercing his bone nostrils is a ring of etched iron that allows him to determine his physical size. In the cobbled streets of the Labyrinth he towers over men and Nightmares alike. In the Catacombs he is smaller, at once denser and yet made of seeping mists. For the Keeper of the Maze is also a Keeper of Secrets. He bears no weapons, and for all that his form takes on the vital aspects of a great bull, he has never been known to trample or gore. A confrontation with the Keeper is a confrontation of subtlety and magics. Whispers of the mind, a snort of breath, a flick of his fingers; the elements of earth and ice and fire are the Keeper's to command. ==The Hartshorn - Pain 6== Three shadowy figures, the robed figures of tall men with the skulls of great stags hovering where their heads should be, wander the Labyrinth and Catacombs, doing the Keeper's bidding. No one knows if the Hartshorn are real Nightmares born from the souls of men or if they are creations of the Keeper, but their loyalty and devotion is uncanny and unquestioned. Tricks of the mind are the demesne of the Hartshorn, weaving the mists and damp into illusions of loss and pain in the minds of their prey. ==Ao, the Hell Monk - Pain 8== A former Awake, Ao can be found most often in the Catacombs beneath the Labyrinth. Where he walks, Hell presses close to the Mad City, leaving firey footprints in his wake. Ao is master of death and motion and can transition from the Mad City into any number of hells - and he can take others with him when he goes. ==The Haj - Pain 7 [9 in the Silent House]== The Haj is the Lord of the Silent House and appears as a massively built man in broad silk pantaloons and sash with the massive head of an elephant with gilded tusks and three eyes [with the third set high in the center of his forehead] that glow a flickering amber. '''Special:''' The Haj is able to cause complete silence and complete darkness to blanket everything within the Silent House at will. ==The Rakshasa - Pain 5== The Rakshasa resemble tiger headed men of massive stature and keep the peace in the Silent House acting as the Haj's guards and enforcers. '''Special:''' When there are more than one Rakshasa in an encounter the first two are counted at Full pain rating if they are within the Silent House ====Bully Boys - Pain 2==== Dwarf Minotaurs, red of fur with the skeletal heads and horns and hooves of miniature bulls, the Bully Boys are an early failed experiment of the Keeper of the Maze, forgotten and set loose to prowl the Labyrinth, keeping its Locals in line and wielding whips of blood and fire to vicious effect. Within the Labyrinth the Bully Boys are mean and petty and unreasoning in their violence, but they will not enter the Catacombs or willingly leave the Labyrinth. It is rumored if they leave the shadow of the Keeper they will come undone. '''Special:''' If forced out of their Quarter Bully Boys drop to Pain 1 and that is the most Pain they can muster no matter how many of them there are. Encountering ten Bully Boys outside the Labyrinth is the same as encountering one of them outside the Labyrinth - Pain 1. ====Little Sisters - Pain 2==== Little Sisters are pretty little girls with pock marked faces in tattered dresses made from scraps and old rags dragging a little rag doll in one hand as they skip and dance about chanting vile versions of Ring Around the Rosie that seems like it might be as much about various venereal diseases as plague. Otherwise they seem mostly harmless until they are right upon their marked prey, whom they will follow for blocks with no hint of threat. But when they draw nigh their rag dolls dissolve into wickedly sharp tools of rusted metal in their grubby little fists and their faces become something translucent that shows the sharp and empty outline of the skull beneath the skin. ====The Kept - Locals - Pain 1/2/3==== The shopkeepers, craftsmen, lawyers, cooks, etc, of the Mad City's largest quarter simply refer to themselves as the Kept. The Kept fulfill their purposes within the Quarter, but they also have a strong attachment to the Keeper and are to be considered directly in his service at all times. The Kept are the only Locals of the Mad City with a Pain rating [1-3 depending on whether it is a few, a gang, or a mob]. ==The Bone Bane - Pain 5== The Bone Bane prowls the Catacombs, a haphazard creature made of the interconnected bones of men and beasts that are constantly rearranging, reorganizing, and reconstructing themselves into different configurations as the creature moves. At any given time it will have the skulls of four or more different creatures, each one with eye sockets ablaze with white unholy light. Any bones the creature encounters become part of it, rolling up into the creature if already void of flesh or tearing from the flesh of their corpses if not. '''Special:''' The Bone Bane cannot take bones from living creatures, and it cannot take bones set into the walls of the Catacombs. ====Skulls of the Fallen - Pain 1==== Deep in the Catacombs, where the walls are made of skeletal remains cleverly fitted together, can be found the Skulls of the Fallen. These Nightmares seek to confuse, distract, and mislead any who enter their domain. When first encountered they seem to be normal skulls, but when they begin to speak they glow with a sickly green light that pulses oddly. ====Blood of the Slain God - Discipline 1==== Deep in the Catacombs where everything is cold and wet, veins of silver drip down into the dark. The Blood of the Slain God. The Awake who sips of this potent vitae can use it to add one Discipline die in their next encounter. The Blood of the Slain God can only be partaken of once. Taking a second sip results in an immediate snap. Add one permanent madness die and clear all responses. Narrate your madness for the remainder of the scene. '''Special:''' The Blood of the Slain God found in the Catacombs has been filtered by earth and stone and ash, and diluted by water and time. Drinking the Blood of the Slain God directly from or near the source at Paradox Square, instead of imparting temporary Discipline, results in an immediate snap. Add one permanent madness die and clear all responses. Narrate your madness for the remainder of the scene. ----
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information