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Temujin The Big
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=Conflict= ==Physical== *Join Battle: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 *Dodge DV: (Dex 5 + Dodge 3 + Essence 3 + Spec 3 + HSBs 3)/2 = 9 *Lethal Soak: Stamina 4 + Invincible Essence Reinforcement 12 + Silken Armor 5L + Orichalcum Chain Shirt 7L = 28L *Lethal Hardness: Orichalcum Chain Shirt 3 = 3L Hardness *Bashing Soak: Stamina 4 + Invincible Essence Reinforcement 12 + Silken Armor 3B + Orichalcum Chain Shirt 5B = 24B *Bashing Hardness: Orichalcum Chain Shirt 3 = 3B Hardness *Perfect Straight Sword "Pillow Talk" Speed 3(3) Accuracy 16/19 Damage 10L Parry DV 7/8 Rate 3 Tags P *Perfect Fighting Gauntlet "Red Right Hand" Punch Speed 5(3) Accuracy 13/16 Damage 12B Parry DV 8/10 Rate 2 Tags M *Perfect Fighting Gauntlet "Red Right Hand" Clinch Speed 6(3) Accuracy 14/17 Damage 10B Parry DV - Rate 2 Tags C, M, P *Perfect Lookshy Strongbow "Windforce" Speed 5(3) Accuracy 15/18 Damage 8L Rate 3 Range 325 Tags 2,B Stats after the slash are when Temujin fights an Essence channeller. Temujin's combat stats are Str 4, Dex 5, Archery/Melee 5 and his Specialty is +3 vs Essence Channellers. He also has Prodigy for Melee and Archery, which give +1 to all rolls involving them. <br> Glass sword: Speed 3 Acc +5 Dam +6L Defense +2 Rate 3 Tags P <br> Gauntlet Punch: Speed 5 Acc +2 Dam +8B Defense +5 Rate 2 Tags M <br> Gauntlet Clinch: Speed 6 Acc +3 Dam +6B Defense - Rate 2 Tags C, M, P <br> Windforce Bow: Speed 5 Acc +4 Dam +4L Rate 3 Range 325 Tags 2,B (Temujin usually uses target arrows with it) <br> The orichalcum-and-starmetal hearthstone bracers add +1 to Accuracy and Defense and +2 to Damage (already included in above stats). <br> ===Movement=== *Move: Dex 5 + Glorious Temple Body 3 + Perfected Boots 3 x2 Gem of Perfect Mobility = 22 yards (57/76) *Dash: Dex 5 + Dash 6 + Glorious Temple Body 3 + Perfected Boots 6 x2 Gem of Perfect Mobility = 40 yards (84/112) **Skin-Mount Setting doubles all walk/run/sprint speeds. **Lightning Speed adds 8 to each value and Sunbeam-Pursuing Alacrity adds +1 to the multiplier (to a total of x3, or x4 if he spends an extra WP to activate it).<br> *High Jump: Str 4 + Athletics 8 +3 Glorious Temple Body + Perfected Boots 2 = 34 (51) *Long Jump: (Str 4 + Athletics 8 +3 Glorious Temple Body + Perfected Boots 2)x2 = 68 (102) **Monkey Leap Technique doubles jump distances, shown in brackets. When Monkey Leap Technique is active, Temujin may pay 2m as a reflexive nonCharm action to pursue the enemy. **Monkey Stone reduces Ath difficulties by 2 and doubles leaping distance (total of triple) ==Social== *Join Debate: Wits 5 + Awareness 5 + Specialty 3 + Merit 3 = 16 *Dodge MDV: (Willpower 10 + Integrity 5 + Spec 3 + Essence 3)/2 = 11 *Parry MDV: (Manipulation 5 + Presence 5 + Spec 3 + Silver Tongue 2)/2 =8 *Investigate: Speed 5 Accuracy 8/11 Mental PDV Rate 2 *Performance: Speed 6 Accuracy 8/11 Mental PDV Rate 1 *Presence: Speed 4 Accuracy 11/14 Mental PDV Rate 2 Stats after the slash are when Temujin engages an Essence channeller. Temujin's social combat stats are Charisma 5, Manipulation 5, Appearance 4, Presence 5, Investigation/Performance 3, and his Specialties are +3 vs Essence Channellers. He also has Prodigy for Presence, which gives +1 to all Presence rolls (factored in above), Enchanting Features, which gives +4 dice on social rolls against people who would normally be attracted to him, and Silver Tongue, which gives +2 to all Manipulation rolls involving dishonesty. The last two have not been included. <br> ==Health Levels== *-0x1 -1x6 -2x10 -4x1 Incapacitated *(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
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